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	<title>ActionStick.com &#187; Xbox 360</title>
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	<link>http://www.actionstick.com</link>
	<description>Addicting Games Website</description>
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		<title>Activision, Bizarre announce James Bond 007: Blood Stone</title>
		<link>http://www.actionstick.com/activision-bizarre-announce-james-bond-007-blood-stone/</link>
		<comments>http://www.actionstick.com/activision-bizarre-announce-james-bond-007-blood-stone/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:45:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=433</guid>
		<description><![CDATA[With MGM&#8217;s financial future uncertain, the next James Bond film probably won&#8217;t see the light of day for some time, but the rubber-burning minds at Bizarre Creations have got all you 00-agents-in-waiting covered with the announcement of James Bond 007: Blood Stone.
Bizarre Creations, the high-octane team behind racers Project Gotham Racing and the recently released [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>With MGM&#8217;s financial future uncertain, the next James Bond film probably won&#8217;t see the light of day for some time, but the rubber-burning minds at Bizarre Creations have got all you 00-agents-in-waiting covered with the announcement of James Bond 007: Blood Stone.</strong></p>
<p>Bizarre Creations, the high-octane team behind racers Project Gotham Racing and the recently released Blur, are at the helm of James Bond 007: Blood Stone, and &#8212; from the looks of the game&#8217;s brand new reveal trailer &#8212; are infusing it with as many explosive boat and car chases as an HD-gen console can process.</p>
<p>Daniel Craig will be reprising his role as the titular spy, with Judi Dench returning as series staple M, and soul songstress Joss Stone debuting as the game&#8217;s fittingly named Bond girl. Bond screenwriter Bruce Feirstein (Tomorrow Never Dies, The World is Not Enough) will be penning an original story for the game.</p>
<p><span id="more-433"></span></p>
<p>&#8220;James Bond 007: Blood Stone captures the cinematic intensity of a Bond film by immersing players in an intriguing conspiracy that will require them to think and act like James Bond,&#8221; said David Pokress, Activision&#8217;s Head of Marketing for Licensed Properties in the announcement. &#8220;In addition, the game will feature a diverse array of multi-player modes and debut strategic objective-based gameplay that will allow Xbox 360, PS3 and PC players to battle as teams of spies and mercenaries through authentic Bond locales.&#8221;</p>
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		<title>Ubisoft announces Pure Futbol and Shaun White Skateboarding</title>
		<link>http://www.actionstick.com/ubisoft-announces-pure-futbol-and-shaun-white-skateboarding/</link>
		<comments>http://www.actionstick.com/ubisoft-announces-pure-futbol-and-shaun-white-skateboarding/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:55:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=338</guid>
		<description><![CDATA[Ubisoft is increasing it is front in the sports gaming field, since the publisher declared 2 other games today&#8211;a soccer sim called Pure Futbol and a skateboarding game major snowboard superstar Shaun White.

These are an biggest year as worldwide sports, on the wintertime Olympic Games having just passed on and the World Cup predominating these [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ubisoft is increasing it is front in the sports gaming field, since the publisher declared 2 other games today&#8211;a soccer sim called Pure Futbol and a skateboarding game major snowboard superstar Shaun White.</strong><br />
<img class="aligncenter size-full wp-image-339" title="PureFutbal1" src="http://www.actionstick.com/wp-content/uploads/2010/03/PureFutbal1.jpg" alt="" width="590" height="332" /><br />
These are an biggest year as worldwide sports, on the wintertime Olympic Games having just passed on and the World Cup predominating these summertime. Ubisoft does not get a permission for either event, but they&#8217;re taking advantage on both in specific ways.<br />
<span id="more-338"></span><br />
On the Winter Games all the same new in people&#8217;s brains, Ubisoft is striking while the iron&#8217;s burning for Shaun White, declaring the expansion by the gold medal winner board-based escapades on Shaun White Skateboarding. The game flows from this holiday season as some platforms.</p>
<p>After producing an arcade-based soccer game last year with Academy of Champions, Ubisoft is going serious with this year&#8217;s soccer game, Pure Futbol. The announcement touts dynamic camera angles and sound, moving the experience away from the undynamic camera angles that you usually see on soccer broadcasts. True soccer lovers need not concern, since Ubisoft is promising 230 selected players, 17 teams up, and 17 soccer legends when the game brings out on the PC, PS3, and Xbox 360 in May. You are able to see the first images of the game in the Pure Futbol screenshot picture gallery.</p>
<p><img class="aligncenter size-full wp-image-340" title="PureFutbol2" src="http://www.actionstick.com/wp-content/uploads/2010/03/PureFutbol2.jpg" alt="" width="590" height="332" /></p>
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		<title>Boderlands: The Secret Armory of General Knoxx by the numbers</title>
		<link>http://www.actionstick.com/boderlands-the-secret-armory-of-general-knoxx-by-the-numbers/</link>
		<comments>http://www.actionstick.com/boderlands-the-secret-armory-of-general-knoxx-by-the-numbers/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 03:08:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=297</guid>
		<description><![CDATA[Fans of Borderlands don&#8217;t need to know much beyond the fact that the third downloadable content pack for the open world role-playing shooter introduces a four-player vehicle, a higher level cap, and a whole new level of rarity for weapons. Just for the sake of clarity and maybe poor ignorant gamers like me, though, let’s [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Fans of Borderlands don&#8217;t need to know much beyond the fact that the third downloadable content pack for the open world role-playing shooter introduces a four-player vehicle, a higher level cap, and a whole new level of rarity for weapons. Just for the sake of clarity and maybe poor ignorant gamers like me, though, let’s break it down by numbers:</strong></p>
<p><strong>61</strong> is the new level cap<br />
<strong>44</strong> new Missions (both story and side missions)<br />
<strong>20</strong> pages of new dialogue for DLC characters<br />
<strong>10</strong> new Achievements<br />
<strong>3</strong> new drivable vehicles (and you can drive them in towns)<br />
<strong>2</strong> times the size of The Zombie Island of Dr. Ned</p>
<p><img class="aligncenter size-full wp-image-298" title="borderlands" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands.jpg" alt="" width="590" height="230" /></p>
<p>I may not be all that familiar with Borderlands, but I know as far as DLC goes, this is a pretty sweet deal. By knocking up the level cap and adjusting the world to have a new level of rarity for weapons (Pearlescent), the endgame in Borderlands gets a whole lot longer – and even lower-level characters can cash in on it too, because there’s nothing to stop you from venturing out to the new area added by Secret Armory.</p>
<p><span id="more-297"></span>The new area is called the Parched Fathoms, a dry-lake-turned-desert with a lone outpost called T-Bone Junction situated toward the middle of the area. In this new town setting players encounter their old friend, Scooter, who has blueprints for new vehicles that you have to find components for. Moxxi and Athena also return to the cast for a lot of new dialogue, and a slew of new enemies crop up almost as a soon as you set foot outside of T-Bone Junction.</p>
<p><img class="aligncenter size-full wp-image-299" title="borderlands2" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands2.jpg" alt="" width="590" height="230" /></p>
<p>During my guided demo with Lead Designer Paul Hellquist and Vice President of Martketing Steve Gibson, I first watched as each got his ass handed to him first by Lance Assassins (which are pretty much what they sound like), Lance Probes (little robots that spout propaganda and shoot your vehicle to pieces), then by Lance Rocket Troopers (think Boba Fett). It was particularly painful to watch all of this because Borderlands is meant to be a multiplayer experience and I just know I could&#8217;ve shot off a few of the Rocket Troopers and bought Gibson time to get back in the dune buggy and run over a probe or two. Sadly, technical difficulties kept me out of that first fray.</p>
<p>I got my chance later, though, when Hellquist skipped ahead toward what I take to be the end of the new story section. I won&#8217;t spoil any of it for you, but there were midgets riding Skags with some incredibly clever A.I. – and I wound up leading them, plus a couple of fire-breathing Skags into a boss fight with mechs and a rocket-pack-sporting villain. It was a real treat to watch the three different A.I. factions duke it out amongst themselves while I hid in a corner with my ammo-less rocket launcher and watched. Needless to say, though, I died horribly and alone when one of the factions remembered it was me they wanted to kill in the first place.</p>
<p><img class="aligncenter size-full wp-image-300" title="borderlands3" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands3.jpg" alt="" width="590" height="230" /></p>
<p>Even so, I got a good grasp of some new combat tweaks developer Gearbox has worked into Secret Armory. Aside from the Rocket Troopers that add a whole new dimension to combat (because they can go above or below you while shooting), new A.I. for enemies has created a different battle dynamic in encounters. For example, the Skag Riders are two independent A.I. units working together – the Skag will run at you while the midget shoots from his back – and when you kill one, the other breaks off and keeps attacking you with a new set of tactics. Hellquist also told me that they’ve added a raid boss-style enemy called Crawmerax in the game that teams of four can seek out and bring down together for a chance at Pearlescent weapon drop.</p>
<p>The more I see of Borderlands, the more I&#8217;m convinced it&#8217;s going to get the World of Warcraft experience onto consoles in the best way possible. Assuming The Secret Armory of General Knoxx doesn&#8217;t somehow sabotage the amazing multiplayer introduced in the base game, this is one DLC pack you won&#8217;t want to pass up.</p>
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		<title>Lost Planet 2 gets an official release date</title>
		<link>http://www.actionstick.com/lost-planet-2-gets-an-official-release-date/</link>
		<comments>http://www.actionstick.com/lost-planet-2-gets-an-official-release-date/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 10:09:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=272</guid>
		<description><![CDATA[Capcom&#8217;s highly anticipated sci-fi shooter will officially be blasting its ways onto store shelves on May 18th, 2010, and it&#8217;s bringing along a few guests to help take down the Akrid.
Capcom&#8217;s highly anticipated sci-fi shoot-em-up Lost Planet 2 found an official release date at Microsoft&#8217;s X10 media event in San Francisco, slated to hit store [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Capcom&#8217;s highly anticipated sci-fi shooter will officially be blasting its ways onto store shelves on May 18th, 2010, and it&#8217;s bringing along a few guests to help take down the Akrid.</strong></p>
<p>Capcom&#8217;s highly anticipated sci-fi shoot-em-up Lost Planet 2 found an official release date at Microsoft&#8217;s X10 media event in San Francisco, slated to hit store shelves on May 18th, 2010 for the PC, Playstation 3, and Xbox 360.</p>
<p><img class="aligncenter size-full wp-image-273" title="lost planet 2" src="http://www.actionstick.com/wp-content/uploads/2010/02/lost-planet-22.jpg" alt="" width="590" height="332" /></p>
<p>Gamers have already found themselves equally thrilled and confused with the follow-up to action-packed 2007 title, especially since Capcom let slip that Gears of War&#8217;s Marcus Fenix and Dom Santiago would be making cameo appearances. Also appearing is legendary Resident Evil 5 mastermind Albert Wesker, who will be bringing his own unique brand of sunglasses-themed mayhem to the Akrids.</p>
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		<title>Dante&#8217;s Inferno DLC to include co-op and level editor</title>
		<link>http://www.actionstick.com/dantes-inferno-dlc-to-include-co-op-and-level-editor/</link>
		<comments>http://www.actionstick.com/dantes-inferno-dlc-to-include-co-op-and-level-editor/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 13:47:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=236</guid>
		<description><![CDATA[Upcoming downloadable pack dubbed the &#8220;Trials of St. Lucia&#8221; to include a co-op mode, fully customizable level editor, and online community to share creations for Visceral&#8217;s upcoming hack &#8216;n slash action game.

Thanks to a apparently leaked video appearing on French video game site Playscope, details of a planned downloadable content pack for Dante&#8217;s Inferno have [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Upcoming downloadable pack dubbed the &#8220;Trials of St. Lucia&#8221; to include a co-op mode, fully customizable level editor, and online community to share creations for Visceral&#8217;s upcoming hack &#8216;n slash action game.</strong></p>
<p><strong><img class="alignnone size-full wp-image-237" title="dante" src="http://www.actionstick.com/wp-content/uploads/2010/02/dante.jpg" alt="" width="590" height="305" /></strong></p>
<p>Thanks to a apparently leaked video appearing on French video game site Playscope, details of a planned downloadable content pack for Dante&#8217;s Inferno have emerged, revealing cooperative multiplayer and customizable content creation for the game, set for release on April 29. According to senior producer Hans ten Cate in the video, &#8220;you can custom create trials adding waves of enemies from the core game as well as enemies like The Summoner which are exclusive to the Trials of St. Lucia.&#8221; These levels will then exist on the game&#8217;s servers and will be able to be shared with other players who can rate and rank the creations.</p>
<p>The co-op play allows players to play as Dante or St. Lucia. So&#8230;who is St. Lucia? &#8220;St. Lucia of Syracuse is a third century Christian martyr who has her eyes plucked out because she refuses to marry her pagan suitor,&#8221; says Jonathan Knight, the executive producer on the game. &#8220;She&#8217;s mentioned in The Divine Comedy a couple of times, including at the beginning of Inferno and she&#8217;s kind of Dante&#8217;s guardian angel.&#8221;</p>
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		<title>Namco Bandai has &#8220;no plans&#8221; to release Tales of Vesperia PS3 in the US</title>
		<link>http://www.actionstick.com/namco-bandai-has-no-plans-to-release-tales-of-vesperia-ps3-in-the-us/</link>
		<comments>http://www.actionstick.com/namco-bandai-has-no-plans-to-release-tales-of-vesperia-ps3-in-the-us/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 08:45:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=206</guid>
		<description><![CDATA[PlayStation 3-owning fans of the Tales series will be sad to hear that currently Namco Bandai has no plans to release the PS3 port of the 2008 Japanese role-playing game in the US. The port hit shelves in Japan last September and is about to get a combination anime/downloadable content Blu-Ray this May.
Siliconera reports today [...]]]></description>
			<content:encoded><![CDATA[<p><strong>PlayStation 3-owning fans of the Tales series will be sad to hear that currently Namco Bandai has no plans to release the PS3 port of the 2008 Japanese role-playing game in the US. The port hit shelves in Japan last September and is about to get a combination anime/downloadable content Blu-Ray this May.</strong></p>
<p>Siliconera reports today that a Tales of Vesperia anime movie called The First Strike is being bundled with downloadable content in Blu-Ray, DVD, and UMD form for a May 28 release. We asked Namco Bandai about a possible US release and were told that currently the company has <em>no </em>plans to bring the PlayStation 3 port stateside.</p>
<p>&#8220;As for First Strike, it is possible that an anime publisher in the US may pick up the license as there have been Tales anime releases in the US,&#8221; a Namco Bandai America publicist told GamePro, &#8220;but NBGA have no details regarding this issue at the moment.&#8221;</p>
<p><img class="aligncenter size-full wp-image-207" title="tales-of-vesperia1" src="http://www.actionstick.com/wp-content/uploads/2010/01/tales-of-vesperia1.jpg" alt="" width="590" height="406" /></p>
<p>Namco Bandai previously released a PS3 port of the 2007 JRPG Eternal Sonata in the US which included new story content and playable characters. Similarly, the PS3 Tales of Vesperia features new content and a new character named Patty Fleur.</p>
<p>The First Strike anime serves as a prequel of the game&#8217;s story, covering the years main character Yuri Lowell spent as a knight. Siliconera warns hardcore fans who want to import the anime that &#8220;PSP/PS3 games are region free, but not Blu-ray discs or UMD movies. You’ll need a Japanese PS3 or PSP to play these.&#8221;</p>
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		<title>Resident Evil 5: Lost in Nightmares</title>
		<link>http://www.actionstick.com/resident-evil-5-lost-in-nightmares/</link>
		<comments>http://www.actionstick.com/resident-evil-5-lost-in-nightmares/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 03:03:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=197</guid>
		<description><![CDATA[Lost in Nightmares, Capcom&#8217;s first of two new episodes for Resident Evil 5 takes the series back to its survival-horror roots. Along with a crazed, anchor-wielding enemy, the game takes on the look and feel of past titles of the series.
I don&#8217;t think I&#8217;m alone when I say that it felt like Resident Evil&#8217;s &#8220;pure [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Lost in Nightmares, Capcom&#8217;s first of two new episodes for Resident Evil 5 takes the series back to its survival-horror roots. Along with a crazed, anchor-wielding enemy, the game takes on the look and feel of past titles of the series.</strong></p>
<p>I don&#8217;t think I&#8217;m alone when I say that it felt like Resident Evil&#8217;s &#8220;pure horror&#8221; roots were ripped out of Resident Evil 5. To be fair, the game was a lot of fun and the series&#8217; dramatic transformation into a more Gears of War-style cooperative action shooter worked for the most part. But as a fan of horror movies and Resident Evil&#8217;s survival-horror origins, I felt oddly betrayed by the game&#8217;s emphasis on explosions over suspense. When I sat down to play the first of the two new episodes coming soon for Resident Evil 5, titled Lost in Nightmares, Capcom explained that the return to horror in the episode is a direct response to fans&#8217; reactions to RE5&#8217;s departure from the genre.</p>
<p>&#8220;A lot of fans thought Resident Evil 5 was too much action and not enough survival horror,&#8221; admits Capcom&#8217;s product marketing manager Matt Dahlgren. &#8220;And Lost in Nightmares (the first new episode available) is our response to that. After the original game shipped, we took a lot of fan feedback into account before creating the new episodes. There are two main ways people play Resident Evil: there&#8217;s the slow and suspenseful way, which is the more traditional Resident Evil experience, and there&#8217;s the more action-packed experience, which was featured in Resident Evil 5.&#8221;</p>
<p><img class="aligncenter size-full wp-image-198" title="re5_1" src="http://www.actionstick.com/wp-content/uploads/2010/01/re5_1.jpg" alt="" width="590" height="332" /><span id="more-197"></span></p>
<p>My time with Lost in Nightmares kicked off in the middle of the episode, where Jill Valentine and Chris Redfield stormed the sinister-looking mansion of Umbrella CEO Ozwell E. Spencer, a decrepit, but evil old man in a wheelchair. You may remember Spencer and his creepy mansion from Resident Evil 5 where they were shown briefly in a cutscene. It&#8217;s here that Jill and Chris have a particularly memorable encounter with Resident Evil antagonist Albert Wesker. Lost in Nightmares will allow you to play that previously non-playable scenario and everything leading up to the fight with Wesker.</p>
<p>Playing as Chris with Jill by my side, we worked our way up the mansion, starting with the cellar, which turned out to be infested with rats, rotting corpses and hunchbacked killers wielding massive anchors. The hunchbacks, the main villains in this scene, proved to be lumbering but extremely powerful enemies that were harder to slay than the chainsaw wielding freaks from Resident Evil 5. The first time he leapt out of the cellar&#8217;s shadows, he instantly killed me and my partner with a single devastating blow.</p>
<p><img class="aligncenter size-full wp-image-199" title="re5_2" src="http://www.actionstick.com/wp-content/uploads/2010/01/re5_2.jpg" alt="" width="590" height="332" /></p>
<p>Something that I noticed right away while playing Resident Evil 5: Lost in Nightmares was the overwhelming sense of claustrophobia I got due to the narrow, dimly lit hallways of the mansion&#8217;s basement. The cramped nature of the cellar combined with the scarcity of ammunition available convinced me that this episode is definitely more &#8220;horror&#8221; than RE5 &#8212; I genuinely felt like I was running through a haunted house from a cheesy, old horror film. And that&#8217;s a good thing. I only got to play ten minutes of Lost in Nightmares, but the full episode will take you about two hours to complete.</p>
<p>Lost in Nightmares will be available for download on February 17, 2010 on Xbox 360 and February 18, 2010 on PS3. Costume packs will also be available at that time, and if you can wait a bit longer you can get Lost in Nightmares plus the second new episode, Desperate Escape, on March 9, 2010 when they&#8217;ll be packaged together with the full game for retail in the Resident Evil 5: Gold Edition.</p>
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		<title>Mass Effect 2: Primer</title>
		<link>http://www.actionstick.com/mass-effect-2-primer/</link>
		<comments>http://www.actionstick.com/mass-effect-2-primer/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:09:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=169</guid>
		<description><![CDATA[A quick study guide to prepare you for the complexities of Mass Effect 2 and how they relate to the broader canon. The races, characters, locations, and events that you&#8217;ll need to be familiar with if you&#8217;re going to understand everything that&#8217;s going on.
The Mass Effect universe is vast and complex, and to fully immerse [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>A quick study guide to prepare you for the complexities of Mass Effect 2 and how they relate to the broader canon. The races, characters, locations, and events that you&#8217;ll need to be familiar with if you&#8217;re going to understand everything that&#8217;s going on.</strong></p>
<p>The Mass Effect universe is vast and complex, and to fully immerse yourself in the sequel, releasing January 26, it&#8217;s important that you have a firm grasp on the fundamentals. You need to know which races hate each other, which characters you might have stumbled upon before, and who did what to whom in all of the currently available fiction. What follows is a quick primer to get you up to speed on the essentials so you&#8217;re prepared for the bulk of what Mass Effect 2 will throw at you. It&#8217;s by no means an encyclopedic resource on the lore of the franchise, but it should help demystify some of the complexities you&#8217;ll face.</p>
<p><strong>Spoiler Alert:</strong> If you&#8217;ve not played the first game through to completion, but are intending to do so before playing the sequel, you may want to approach what follows with caution.</p>
<p><strong>Location The Citadel</strong></p>
<p><strong><img class="aligncenter size-full wp-image-170" title="masseffect1" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect1.jpg" alt="" width="590" height="300" /></strong>The Citadel is a massive space station constructed over 50 millennia ago in the heart of the Serpent Nebula. The Citadel serves as the center of the galactic community and acts as its political, cultural, and financial capital. It is also the seat of the Citadel Council, the primary governing body in the galaxy. At the end of the first game it came under attack from the Reaper known as Sovereign, and any reverence toward Commander Shepard in Mass Effect 2 is due to his efforts to save it. There are challenges associated with the location in the new game however, as human efforts to help rebuild after the crisis have been seen as politically motivated, and have resulted in anti-human sentiments among many alien races.</p>
<p><strong><span id="more-169"></span>Race :  The Protheans</strong></p>
<p><strong><img class="aligncenter size-full wp-image-171" title="masseffect2" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect2.jpg" alt="" width="590" height="300" /></strong>An extinct alien race that disappeared 50,000 years prior to the events of the first Mass Effect. They were the only known species to achieve intergalactic spaceflight of their time, and it is widely (and incorrectly) believed that the protheans constructed the Citadel and the network of mass relays that allow space travel across vast distances. Humans were introduced to the galactic community after discovering prothean technology on Mars, and were subsequently introduced to the &#8220;element zero&#8221; resource that, when subjected to an electrical current, releases dark energy that can be formed into a &#8220;mass effect field&#8221; &#8211; something that affects the mass of anything within it. Mass effects are used to generate artificial gravity, create super-tough alloys for armor and spacecraft construction, and to build engines that can propel space craft at speeds faster than light.</p>
<p><strong>Race : The Reapers</strong></p>
<p><strong><img class="aligncenter size-full wp-image-172" title="masseffect3" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect3.jpg" alt="" width="590" height="300" /></strong>Revered as gods and referred to as &#8220;the old machines&#8221; by the geth, the reapers (which is the name given to them by the protheans, it is not their <em>actual</em> name) are an advanced race of vast synthetic creatures (they&#8217;re like gigantic, scary Lovecraftian space monsters) that reside in an unexplored region of the galaxy known as dark space. The reapers hibernate for 50,000 years at a time before returning to harvest all sentient life from the galaxy. They do this by manipulating developing sentient species with the technology they have left behind as a form of trap; notably the Citadel and the mass relay network that affords intergalactic travel. By dictating the technological development of the galaxy, they are able to &#8220;impose order on the chaos of organic evolution.&#8221; The story of the first game was essentially that of the reaper vanguard referred to as Sovereign and its attempts to signal its brethren and usher in the next reaper invasion.</p>
<p><strong>Character : The Illusive Man</strong></p>
<p><strong><img class="aligncenter size-full wp-image-173" title="masseffect4" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect4.jpg" alt="" width="590" height="300" /></strong></p>
<p>First introduced in the novel Mass Effect: Ascension, the Illusive Man (voiced by Martin Sheen) is the leader of Cerberus &#8211; a rogue, pro-human group considered by many to be a terrorist organization. The group&#8217;s core belief is that humans deserve a much larger role in the galactic community and that the Alliance is prevented from making the necessary moves to assert more control over other Citadel races by mindless bureaucracy. The Illusive Man states that Cerberus&#8217; goal is for humanity to take its &#8220;rightful&#8221; place ruling over all other species. His justification is that &#8220;if humanity is to survive, sacrifices must be made for the greater good. The Alliance doesn&#8217;t understand this. Cerberus does.&#8221;</p>
<p>Over the course of the story in the original Mass Effect, Shepard discovered that Cerberus had conducted horrific experiments on a variety of alien creatures in order to create &#8220;super soldiers.&#8221; These included experiments on rachni and thorian creepers, and destroying a colonial settlement by turning the inhabitants into husks (the lumbering zombie-like captives that the geth leave behind in the wake of their attacks.)</p>
<p><strong>Race : The Krogan</strong></p>
<p><strong><img class="aligncenter size-full wp-image-174" title="masseffect5" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect5.jpg" alt="" width="590" height="300" /></strong></p>
<p>The krogan are a species of militaristic reptilians that serve, essentially, as the &#8220;Klingon&#8221; style race of the Mass Effect universe. Their history is an important part of the overall mythology, but in Mass Effect 2 it&#8217;s helpful to know their recent plight, as their fate is intertwined with that of both the salarians and the turians.</p>
<p>After being used very effectively by the salarians to bring an end to the Rachni Wars (an event often referenced in both games) the krogan were free to spread their influence beyond the harsh conditions of their home world of Tuchanka. Outside of the nuclear winter and tough environment on their own planet, the krogan swelled in number and began to settle on other worlds by forcibly removing resident Citadel races. Fearing that their numbers would swell to uncontrollable levels, the turians partnered with the salarians to engineer and unleash a bio-weapon that made it almost impossible for the krogan to reproduce. The weapon, known as the genophage limited the birth rate among krogan to just one out of every 1,000 offspring.</p>
<p><strong>Race : The Salarians</strong></p>
<p><strong><img class="aligncenter size-full wp-image-175" title="masseffect6" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect6.jpg" alt="" width="590" height="300" /></strong>A race of fast-talking, fast-thinking, and technologically advanced amphibians, the salarians were the second race to join the citadel council, and are an important part of the Mass Effect mythology for both their political dominance, and their role in engineering the genophage to control the krogan race.</p>
<p><strong>Race : The Batarians</strong></p>
<p><strong><img class="aligncenter size-full wp-image-176" title="masseffect7" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect7.jpg" alt="" width="590" height="300" /></strong>If you didn&#8217;t download the &#8220;Bring Down the Sky&#8221; content for Mass Effect, chances are you&#8217;ve never seen them before. They were mentioned in a few planetary scans during the main game, but it wasn&#8217;t until the DLC that they were introduced properly into the canon. The batarians are a race of four-eyed humanoids that are generally considered to be bad news. They are invariably associated with pirate activities, slavery, and drug-running. Needless to say, they&#8217;re up to no good throughout the events of Mass Effect 2.</p>
<p><strong>Race : The Asari</strong></p>
<p><strong><img class="aligncenter size-full wp-image-177" title="masseffect8" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect8.jpg" alt="" width="590" height="300" /></strong></p>
<p>Arguably the most powerful race in the galaxy, the asari were the first beings after the protheans to achieve interstellar flight, and the first to inhabit the Citadel. The asari is an all female species known for their unique physiology (which allows them to mate with any gender of any species,) millennia-long lifespan, and biotic ability. Reminder: Biotics are Mass Effect&#8217;s analog to the &#8220;Force&#8221; in <em>Star Wars</em>.</p>
<p><strong>Race : The Turians</strong></p>
<p><strong><img class="aligncenter size-full wp-image-178" title="masseffect9" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect9.jpg" alt="" width="590" height="300" /></strong>Respected for their disciplined culture, the avian turians were invited to join the Citadel council as a reward for their role in defeating the hostile krogan by partnering with the salarians to unleash the genophage. There is considerable animosity between humans and turians, though for many players the turian C-Sec (Citadel Security) officer Garrus Vakarian (pictured) was one of their favorite companions in the original Mass Effect.</p>
<p><strong>Race : The Quarians</strong></p>
<p><strong><img class="aligncenter size-full wp-image-179" title="masseffect10" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect10.jpg" alt="" width="590" height="300" /></strong>A nomadic race of technologically advanced humanoids, the quarians were responsible for the construction of the geth, and have consequently been exiled from their homeworld and now live aboard a migrant fleet that they refer to as the &#8220;flotilla.&#8221; Needless to say, they&#8217;re pretty sensitive when it comes to the geth, and any associated technology. Because of their space-faring existence, the quarians&#8217; immune systems have deteriorated over the past 300 years due to the sterile environment in which they live. As a result quarians live their lives in hermetically sealed environment suits and hide their faces behind visors. They <em>are</em> able to remove these masks, but rarely do so.</p>
<p><strong>Character : Miranda Lawson</strong></p>
<p><strong><img class="aligncenter size-full wp-image-180" title="masseffect11" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect11.jpg" alt="" width="590" height="300" /></strong>Lawson was first introduced in the iPhone game Mass Effect: Galaxy as an informant assisting Alliance Marine Jacob Taylor. Currently a Cerberus operative, she is supervising the 4 billion credit Lazarus Project which is designed to bring Commander Shepard back from the dead. Lawson is voiced by, and modeled upon actress Yvonne Strahovski, who stars as Sarah Lawson in the NBC show <em>Chuck</em>.</p>
<p><strong>Race : The Geth</strong></p>
<p><strong><img class="aligncenter size-full wp-image-182" title="masseffect12" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect121.jpg" alt="" width="590" height="300" /></strong></p>
<p>Constructed by the quarians as laborers and soldiers, the geth are a network of artificial intelligences that ultimately rebelled against their masters and attempted to exterminate them. In a word, they&#8217;re Mass Effect&#8217;s cylons. As a consequence of the geth uprising, artificial intelligence is strongly regulated in the Mass Effect universe &#8211; something that&#8217;s important to remember when you first board the Normandy SR2 in Mass Effect 2.</p>
<p>In the first game, rogue turian Saren Arterius commanded an army of geth in an attempt to overrun the Citadel with the assistance of the reaper known as Sovereign. Ultimately their goal was to open a &#8220;conduit&#8221; to dark space and unleash their &#8220;gods&#8221; the Reapers.</p>
<p><strong>Race : The Collectors</strong></p>
<p><strong><img class="aligncenter size-full wp-image-183" title="masseffect13" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect13.jpg" alt="" width="590" height="300" /></strong>The bug-like Collectors are the primary bad guys in Mass Effect 2, but this isn&#8217;t the first time they&#8217;ve been introduced into the franchise. First seen in the Drew Karpyshyn&#8217;s second novel, <em>Mass Effect Ascension</em>, they are regarded by many in Citadel space as a myth. Confirmed sightings have revealed them to be highly advanced, and known for strange trade requests. They share their advanced technology in exchange for unusual biological samples &#8211; such as &#8220;pure&#8221; quarians, or human children. The Collectors are known to live beyond the Omega 4 relay, and all expedition parties to locate their homeworld failed to return.</p>
<p><strong>Character : Jacob Taylor</strong></p>
<p><strong><img class="aligncenter size-full wp-image-184" title="masseffect14" src="http://www.actionstick.com/wp-content/uploads/2010/01/masseffect14.jpg" alt="" width="590" height="300" /></strong>Jacob Taylor is the first character to join Shepard&#8217;s squad in Mass Effect 2, and is a human biotic that formerly served as an Alliance Marine. Taylor was first introduced to the Mass Effect canon as the main protagonist in the iPhone game Mass Effect: Galaxy. In that game, he was first seen on vacation aboard a passenger liner before it was attacked by batarian terrorists. After the events of Galaxy he was recruited by Miranda Lawson to join Cerberus.</p>
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<p>Arguably the most powerful race in the galaxy, the asari were the first beings after the protheans to achieve interstellar flight, and the first to inhabit the Citadel. The asari is an all female species known for their unique physiology (which allows them to mate with any gender of any species,) millennia-long lifespan, and biotic ability. Reminder: Biotics are Mass Effect&#8217;s analog to the &#8220;Force&#8221; in <em>Star Wars</em>.</p>
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		<title>Capcom announces new character in Resident Evil 5: Gold Edition [UPDATED]</title>
		<link>http://www.actionstick.com/capcom-announces-new-character-in-resident-evil-5-gold-edition-updated/</link>
		<comments>http://www.actionstick.com/capcom-announces-new-character-in-resident-evil-5-gold-edition-updated/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 13:12:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Elbow-dropping Majini is cool, but what we really want to know is if the game will be delayed to coincide with the new release date for Sony&#8217;s motion controller.
Capcom introduced a new character and some more info on its upcoming Resident Evil 5: Gold Edition this morning with some screenshots and a press release.
Excella Gionne [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Elbow-dropping Majini is cool, but what we really want to know is if the game will be delayed to coincide with the new release date for Sony&#8217;s motion controller.</strong></p>
<p>Capcom introduced a new character and some more info on its upcoming Resident Evil 5: Gold Edition this morning with some screenshots and a press release.</p>
<p>Excella Gionne will join the lineup of playable characters in the Mercenaries Reunion mode. Note the fashionable wrap dress and high-heels paired with the syringe.</p>
<p>Resident Evil 5: Gold Edition is a repackaging of all the Resident Evil 5 downloadable content plus some new episodic campaign gameplay. Episode two, &#8220;Desperate Escape,&#8221; features Josh Stone and Jill Valentine as playable characters out to assist Chris Redfield and Sheva Alomar&#8217;s mission. We don&#8217;t know much mroe about this new episode besides a quick bit of info from today&#8217;s press release that tells us Josh can &#8220;elbow drop injured Majini.&#8221;</p>
<p><img class="aligncenter size-full wp-image-189" title="re5" src="http://www.actionstick.com/wp-content/uploads/2010/01/re5.jpg" alt="" width="590" height="332" /></p>
<p>Interestingly enough, Gold Edition on PlayStation 3 is compatible with Sony&#8217;s new motion controller and was originally going to hit shelves in Japan right around the spring 2010 release date for the new controller. However, as of yesterday, Sony&#8217;s pushed back the motion controller release to fall 2010.</p>
<p>We&#8217;ve asked Capcom if that means Gold Edition will be delayed as well and haven&#8217;t heard back at time of press.</p>
<p><strong>UPDATE:</strong> Capcom got back to us and said that the delay of the motion controller will have no impact on the Gold Edition March 9 release date. Furthermore, &#8220;Capcom has not announced any compatibility between Sony’s motion controller and Resident Evil 5 in North America.&#8221;</p>
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		<title>Report: Final Fantasy XIII composer quits Square Enix</title>
		<link>http://www.actionstick.com/report-final-fantasy-xiii-composer-quits-square-enix/</link>
		<comments>http://www.actionstick.com/report-final-fantasy-xiii-composer-quits-square-enix/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 07:53:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Following the footsteps of Nobuo Uematsu before him, Square Enix composer Masashi Hamauzu is heading out the door.
Longtime Square Enix composer Masashi Hamauzu is leaving the company after a 15 year career, Square Enix Music Online reports.
Square Enix seems to be having a hard time hanging onto composers for the Final Fantasy series. Famed series [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb">Following the footsteps of Nobuo Uematsu before him, Square Enix composer Masashi Hamauzu is heading out the door.</p>
<p>Longtime Square Enix composer Masashi Hamauzu is leaving the company after a 15 year career, Square Enix Music Online reports.</p>
<p>Square Enix seems to be having a hard time hanging onto composers for the Final Fantasy series. Famed series composer Nobuo Uematsu left the company in 2004 after having passed the torch to Hamauzu and Junya Nakano for FFX and to Hitoshi Sakimoto for FFXII. Sakimoto actually composed the FFXII score as a freelancer, having left Square Enix in 2004. Nakano left in 2009.</p>
<p>Square Enix Music Online goes on to say that Hamauzu isn&#8217;t the only composer leaving the company. &#8220;Further departures from the remaining four composer team[s]&#8221; are expected in the coming months.</p>
<p>We&#8217;ve contacted Square Enix to request confirmation and will update this story with any information they may have for us.</p>
<p>The official Final Fantasy XIII soundtrack goes on sale in Japan January 27. The game comes out in the US March 9.</p>
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