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	<title>ActionStick.com &#187; Xbox 360</title>
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	<link>http://www.actionstick.com</link>
	<description>Addicting Games Website</description>
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		<title>MLB Bobblehead Pros</title>
		<link>http://www.actionstick.com/mlb-bobblehead-pros/</link>
		<comments>http://www.actionstick.com/mlb-bobblehead-pros/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 13:10:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=610</guid>
		<description><![CDATA[Down and dirty sports fanatics have a lot of high quality video games available that allow all of them search seriously to the minutia of their favorite sports hobbies, but not everybody likes perspiring every detail. Because fulfilling because which level and realistic look can be, there&#8217;s still a lot to be said for the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-611" title="" src="http://www.actionstick.com/wp-content/uploads/2011/07/a.jpg" alt="" width="162" height="222" />Down and dirty sports fanatics have a lot of high quality video games available that allow all of them search seriously to the minutia of their favorite sports hobbies, but not everybody likes perspiring every detail. Because fulfilling because which level and realistic look can be, there&#8217;s still a lot to be said for the simpleness associated with old-school arcade design sports activities video games. MLB Bobblehead Pros dishes-up the fairly silly however straightforward undertake major category football that is geared towards casual enthusiasts of the sport without sacrificing all of the depth found in more modern offerings. It is a large amount of enjoyable once you get used to several irritating kinks that arise on the ball field.</p>
<p>MLB Bobblehead Pros appears and plays very much like Konami&#8217;s cartoonish MLB Power Benefits. The most apparent distinction is an up-to-date visible style that is more refined and practical, although the goofiness is still intact. Team members are carefully made to complement their own real-life counterparts, but every legless participant sports activities an extra-large spring-loaded shaky mind for any noggin. We could not assist chuckling the first few occasions players&#8217; mind wiggled and jiggled everywhere when they&#8217;d golf swing the actual softball bat or even hurl the actual ball. Looking beyond the kid-friendly demonstration as well as chomping down into the meat of the game, it&#8217;s good to locate there is a fully-flavored football simulator concealing beneath the chocolate layer.</p>
<p>The classic baseball motion within MLB Bobblehead Benefits is actually fairly simple to leap in to. Whenever delivering blasting warmth through atop the pitcher&#8217;s pile, you select a throw, wind up your swing as well as goal anywhere within the strike area. You can nevertheless slightly impact the actual ball&#8217;s flight once you toss, which allows for many sly pitches. About the batting side of things, before you deliver your own golf swing you&#8217;ll proceed a virtual ghosting bat round the strike zone in an attempt to match the place from the oncoming golf ball. There are a few various golf swing styles &#8212; basic is actually weak however, you convey more batting area to utilize, whilst changing to some heavier playing baseball stance transmits the actual ball a lot farther, however it isn&#8217;t because simple to connect. Although this system is slightly different from your standard baseball online game, I like the way in which it gives you much more exact control more than pitching and playing baseball. With a small exercise, I was working the golf ball away to the appears as well as impressive out batters like a champ.<br />
<span id="more-610"></span><br />
Fielding is a different story altogether. Any kind of semblance of accuracy or even finesse is actually thrown out the actual window with regards to dealing with the golf ball following it&#8217;s been strike. A large part of the issue may be the controls &#8212; throwing is actually mapped towards the The, W, X, and Y control keys to complement the layout from the gemstone. With ball in-hand, tapping one of the four buttons throws the actual ball towards the related base. Now, individuals exact same buttons are also accustomed to help to make your own character jump and plunge whilst attempting to capture the actual ball. Therefore your timing is actually away whilst trying to catch the pop-fly, you&#8217;ll unintentionally send your own participant tumbling towards the grime, priced at you valuable mere seconds. Producing issues worse, the actual associates on their own are sluggish and uncomfortable to move sometimes. Based on your team&#8217;s skill level, outfielders may occasionally fumble the ball and journey over themselves. This is shocking when it expenses a person the game, however it didn&#8217;t kill all of the enjoyable personally.</p>
<p>For the stat junkies, actively playing a full season places a person in charge of managing a group across numerous games. This particular mode features pail lots of statistics in order to pore more than and evaluate, a complete player roster in order to fiddle along with, and even group strategies to toggle. There&#8217;s also 1 curious addition – a co-op setting which lets 2 gamers control the same character, similar to the two-headed huge. It&#8217;s a good unusual function that&#8217;s humorous in short bursts but has little mileage beyond its laugh worth. There is enough versatility and content material across the different perform modes to maintain a person hectic for the long haul, but it is unsatisfactory that other functions like the homerun derby and personality publisher are locked on the menus till long term compensated online content packages tend to be launched.</p>
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		<title>Mindjack</title>
		<link>http://www.actionstick.com/mindjack/</link>
		<comments>http://www.actionstick.com/mindjack/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 15:55:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=552</guid>
		<description><![CDATA[The Good : Mindhacking is a fascinating concept Hopping between characters mid-battle is entertaining Invading other players&#8217; games is sinister fun. The Bad : Movement is slow, stilted, and unnatural Bland plot and cliche characters squander the cool premise Enemy and friendly AI is weak Melee attack is all but useless. If you wait at [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-medium wp-image-553" src="http://www.actionstick.com/wp-content/uploads/2011/01/997770_171937_front-212x300.jpg" alt="" width="148" height="210" />The Good :</strong></p>
<ul>
<li>Mindhacking is a fascinating concept</li>
<li>Hopping between characters mid-battle is entertaining</li>
<li>Invading other players&#8217; games is sinister fun.</li>
</ul>
<p><strong>The Bad : </strong></p>
<ul>
<li>Movement is slow, stilted, and unnatural</li>
<li>Bland plot and cliche characters squander the cool premise</li>
<li>Enemy and friendly AI is weak</li>
<li>Melee attack is all but useless.</li>
</ul>
<p><span id="more-552"></span>If you wait at the title screen of Mindjack for a few minutes, you can see a video that is better than the game itself. In the short clip, you see disembodied minds zipping through the air and hijacking people as they go about their daily business. These minds turn policemen against their fellow officers and lovers against their partners, transforming an ordinary day into a brutal firefight. It&#8217;s a menacing scenario that, regrettably, Mindjack fails to deliver on. You can indeed take control of civilians, enemies, and robots during combat, but they all move with a lumbering awkwardness that hampers the action significantly. Both enemy and friendly AI are lackluster, often ignoring the bullets hitting them or forgetting to shoot their foes. The multiplayer options liven things up a bit, because you can join each other&#8217;s games as either a cooperative ally or a counteroperative enemy. But even the sinister delight of playing the villain soon wears thin because poorly executed gameplay mechanics continually plague Mindjack.</p>
<p>The idea of a noncorporeal consciousness that can fly through the air and invade a human brain is intriguing and frightening, but the story of Mindjack barely scratches the surface of the profound societal changes this kind of technology could create. Instead, it begins as a bog-standard spy drama, complete with &#8220;unlikely&#8221; allies and &#8220;unexpected&#8221; twists that unfold in a very predictable fashion. Worse, once the plot attempts to engage its dark subject matter, it is so out of sync with the rest of the action that you&#8217;re likely to wonder if you&#8217;re misinterpreting things (you&#8217;re not). The cliche banter between the hotshot male agent and the standoffish female agent offers no respite from the weak story, though you might get some inadvertent chuckles from the guy, who often sounds like he is yelling at inappropriate moments.</p>
<p>While your remarkable abilities don&#8217;t seem to play an important role in the story, they do factor heavily into the action. The easiest way to leverage your brain power is to mind-slave weakened enemies and turn them into allies. Their intelligence doesn&#8217;t improve at all, but they give your enemies a handy bullet sponge to target while you take potshots in peace. You can also pop out of the main character&#8217;s body and zip into an enslaved enemy, an idle robot, or a cowering civilian. This move certainly has some novel appeal and is a great way to pull off some deadly flanking maneuvers. Turning an enemy&#8217;s floating rocket drone against him is definitely satisfying, while making a terrified businesswoman stand up and coolly blast an enemy&#8217;s brains out is a different kind of thrill. It is empowering, in a way, but civilians are less resilient than most of the other characters in the game. You might burn through three repairmen during the course of a skirmish, and while this sort of carelessness has no gameplay consequences (as long as the two protagonists survive, you&#8217;re good to go), you are basically using innocents as disposable footsoldiers. This is a grim vision of the future, but Mindjack barely manages to set the stage. It&#8217;s up to you to put on the show and weigh the significance of your actions.</p>
<p>Unfortunately, no matter what character your disembodied self is currently controlling, movement is stiff and cumbersome. Every character moves in a robotic way that makes you feel disconnected from the action. You move around the battlefield slowly, but when dodging or running, you move with abrupt speed that feels inconsistent with your character&#8217;s abilities. The controls feel stilted and unnatural, but since all the characters seem bound by the same restrictions, you can still have some intense firefights. These mostly test your accuracy from behind cover and your ability to dodge incoming rockets, but once you get accustomed to the problematic controls, there is a certain amount of skill at play. Just don&#8217;t waste too much time with the melee attack. Landing the one-button combos is incredibly finicky, and if you take a human shield, make sure your enemies fill him with enough bullets to kill him. Otherwise, your only option is to release him and have a close-quarters shoot-out.</p>
<p>Mindjack&#8217;s movement awkwardness extends to the enemy AI, which aspires to competence. The best strategy your enemies can manage is shooting at you from behind cover, but it&#8217;s not rare to see them running around the battlefield nonsensically as if caught in some broken logic loop. They are fairly good shots, though, so if you occupy some other character, you still need to keep an eye on the two protagonists. A helpful healing ability can save them from incapacitation, but you won&#8217;t be able to use this skill as every character. If both protagonists go down simultaneously for 10 seconds, you fail the level and must start again.</p>
<p>Between the clumsy controls and your abundant opponents, Mindjack poses a decent challenge that can get much harder if you choose to let other players join your game. They can come in as allies, but more often than not they enter as invading enemies and make things significantly tougher. Up to six players can be in the same match, though this flexibility can result in some frustratingly lopsided contests unless you limit the number of players that may join. Getting your progress impeded can be vexing, but it can be more satisfying to conquer human enemies than the AI, and if your match is unbalanced, it&#8217;s easy to find one that isn&#8217;t or just shut out the invaders entirely. Fighting to spoil someone&#8217;s progress has a dastardly appeal, and even if you lose during a certain scenario, the next one brings a change of scene and new characters to mindhack.</p>
<p>Yet even the thrill of being the bad guy dulls before too long because Mindjack&#8217;s gameplay mechanics are so inelegant. It&#8217;s hard to enjoy a game when you can&#8217;t move the way you want to move, and beyond the cool premise and intriguing mindhacking ability, Mindjack doesn&#8217;t do you any favors. Whether it&#8217;s your friendly AI parking itself in your gunsights, or the dull bosses that can barely muster the energy to dodge your attacks, every part of this game is tainted. Mindjack does have a few bright spots, but they are smothered beneath the weight of the awkward controls and squandered potential.</p>
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		<title>Create</title>
		<link>http://www.actionstick.com/create/</link>
		<comments>http://www.actionstick.com/create/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 14:13:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=523</guid>
		<description><![CDATA[The Good : The best puzzles let you use your imagination There are a lot of puzzles to solve You can share your solutions and levels online. The Bad : Manual and game alike utterly fail to communicate vital information Restrictive camera Decorating rewards conformity, not imagination. The word &#8220;create&#8221; implies imagination and vision&#8211;qualities that [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-medium wp-image-524" src="http://www.actionstick.com/wp-content/uploads/2011/01/604138_176550_front-212x300.jpg" alt="" width="122" height="173" />The Good :</strong></p>
<li>The best puzzles let you use your imagination</li>
<li>There are a lot of puzzles to solve</li>
<li>You can share your solutions and levels online.</li>
<p><strong>The Bad :</strong></p>
<li>Manual and game alike utterly fail to communicate vital information</li>
<li>Restrictive camera</li>
<li>Decorating rewards conformity, not imagination.</li>
<p><span id="more-523"></span>The word &#8220;create&#8221; implies imagination and vision&#8211;qualities that the game called Create unfortunately doesn&#8217;t possess. There is a certain inventiveness at its core, however. Create attempts to take the Rube Goldberg-style contraptions of <strong>The Incredible Machine</strong> and energize them with the community aspects of <strong>Little Big Planet</strong>. Yet the result is never more than mildly entertaining, pussyfooting around a few worthwhile ideas but never allowing them to blossom. Furthermore, the game&#8217;s absolute failure to document and communicate important features undermines its supposedly family-friendly design. Some delightful puzzles might make it worth ignoring this halfway approach, but the tepid community features and lack of personality make this an unsatisfying package.</p>
<p>Create is organized into floating island worlds, each representing a theme. There&#8217;s a carnival level, a space level, an outdoorsy level, and so on&#8211;and each level presents a number of puzzles to be solved and unadorned terrain demanding to be decorated. Your goal is to earn a currency called sparks, which are earned by completing puzzles and decorating these islands with surface textures, stickers, flowers, and various objects like trees and vehicles. In turn, earning sparks unlocks more islands and puzzles, as well as new items to play around with. These items aren&#8217;t necessarily for decorative purposes, however; many are used to solve Create&#8217;s puzzles, which bear a close resemblance to those you might have seen in games like <strong>Crazy Machines</strong> and The Incredible Machine. In many puzzles, your goal is to guide an object to its destination, such as getting a rocket through a flaming hoop or using stone wheels to move a pointy obelisk toward the balloon that it must pop.</p>
<p>There are loads of puzzles to solve, the best of which give you access to your full inventory of puzzle items to perform these tasks. You get ramps that launch objects into the air, floating magnets that pull metal objects toward them, bales of hay, hot air balloons, temporary globs of glue, laser turrets, and dozens of other objects to place. You earn sparks for getting the object of your focus to touch power-ups, for keeping it in the air for extended periods, and so on. The puzzles are all about physics, so the most challenging puzzles require a lot of tweaking to get them to work just so. You might need to play with magnet placement, slightly adjust the direction a fan is blowing, or place that glue blob in a different spot. It&#8217;s undeniably fun to test your own cleverness in the free-form puzzles that give you the freedom to explore the possibilities. Cars zoom across ramps, toast pops from toasters, balloons pop, and bouncy bumpers cause balls to jounce back and forth, all while your score multipliers flash on the screen. These moments provide a silly, appealing joy.</p>
<p>Unfortunately, more puzzles give you specific items to work with and therefore limit your creative freedom. The game attempts to ease you into its workings, but it isn&#8217;t until you&#8217;re halfway through that you are even remotely challenged. This slow ramping up of the difficulty leads to inevitable boredom, and the other puzzle types aren&#8217;t interesting enough to invigorate the pace. This is particularly true of those that ask you to build vehicle-type contraptions using beams and wheels. The chance to build a rover of your own sounds fun at first, but the few parts you get to work with are far too limiting, and the solutions are easy to figure out.</p>
<p>The decoration aspects of Create don&#8217;t significantly improve the experience. The limited camera keeps you from getting a good view of the nooks and crannies that you might want to fill, so the daisies you&#8217;re spreading across a ledge might spill onto railings and asphalt you want to leave plain. More annoyingly, earning sparks often requires decorating a specific area with a specific tool, even if it is an area you have already embellished. Not only does this contradict the notion of creative freedom, but it&#8217;s a meaningless requirement anyway, because you can immediately undo the work without penalty. Create would have been more enjoyable if it had either rewarded you with sparks without designating the region to be spruced up, or only rewarded you for completing puzzles, and gave you truly free rein over your own exterior design.</p>
<p>If you&#8217;re proud of a particularly clever solution, or want to show off just how garish your circus island looks, you can always upload snapshots of your handiwork, or take a gander at what others have done. On one hand, it&#8217;s nice that you can share your beautiful outdoor paradise, or provide solutions to a tricky conundrum, even if truly challenging puzzles are sadly few. However, the creation and community-sharing features are somewhat underdeveloped. You get use of a blank slate with which you can form your own handcrafted levels, but the tools are inadequate. You can place different types of platforms into the space, but there are shockingly few shapes to use, and the lack of terrain-morphing tools like those you would see in RollerCoaster Tycoon makes for overly restricted sculpting. You can share your free-form Rube Goldberg machine with the Create community, or fashion your own puzzles and challenges for other players to tackle. However, finding out how to make the most of these features requires stumbling upon them by accident. To create a challenge, you must designate a key object and then place a goal marker, yet there is no in-game introduction or tutorial for this feature, nor does the manual even make mention of it. In fact, the game fails to inform you of certain basic controls, such as how to rotate and resize objects before dropping them into the world. On the PC, you&#8217;ll need to review the full list of controls in the manual to discover that this is even a possibility. On the Xbox 360, even the manual&#8217;s control diagram leaves out this important information, so unless you stumble across these options by accident, you could miss them entirely. Few games explain themselves so poorly.</p>
<p>The visuals are colorful and agreeable, but no more charming than the jaunty but generic electronic tunes that play as you move from puzzle to puzzle. Create more or less gets the job done, and there&#8217;s glee to be had in watching your collection of miscellaneous doodads guide an object to its goal. But this glee rides the coattails of better games that displayed more creative energy. Many older games have already used the Rube Goldberg theme with far more flair and invention, while games like <strong>Spore</strong> and<strong>The Sims 3</strong> offer superior tools for producing and sharing lovingly crafted handiwork. Create occupies a lukewarm middle ground, content merely to coast without excelling. It may feature a lot of sparks&#8211;but it doesn&#8217;t light any fires.</p>
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		<title>Alan Wake &#8211; The Writer DLC</title>
		<link>http://www.actionstick.com/alan-wake-the-writer-dlc/</link>
		<comments>http://www.actionstick.com/alan-wake-the-writer-dlc/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 08:43:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=487</guid>
		<description><![CDATA[Alan Wake is still trapped in The Dark Place, and still wrestling to grasp the reigns of sanity in a realm where there seems to be none. As Wake narrates, “The environment grew wilder and stranger, like it wasn’t even bothering to pretend that things were normal.” The Bright Falls you knew is gone, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-490" title="Alan Wake - The Writer DLC" src="http://www.actionstick.com/wp-content/uploads/2011/01/AlanWakeWriter_feature2-630x218.jpg" alt="" width="600" height="217" /></p>
<p>Alan Wake is still trapped in The Dark Place, and still wrestling to grasp the reigns of sanity in a realm where there seems to be none. As Wake narrates, “The environment grew wilder and stranger, like it wasn’t even bothering to pretend that things were normal.” The Bright Falls you knew is gone, and what remains is a fragile mockery, floating and twisting above an infinite chasm.</p>
<p>The Writer is so strikingly weird, not to mention ripe for metaphorical analysis, that it makes the seventh episode, The Signal, seem completely irrelevant. Newcomers to the series could easily skip The Signal without losing a beat in the story, and I am almost inclined to recommend doing so. Without a doubt, The Writer is the most powerful chapter in the Alan Wake saga.</p>
<p><span id="more-487"></span>Not a single moment or an inch of space is wasted in The Writer. Long sessions of trudging through the woods, broken up only by the hunt for collectibles and enemy ambushes, have been tightened down to the bare essentials. The environment has become more than a place to be traversed, and transformed into a tool for battle. Careful and clever destruction of words with the flashlight, as seen in The Signal and the end of Alan Wake, is absolutely vital to surviving against the hordes of the Dark Presence.</p>
<p>The landscape, or perhaps more appropriately, dreamscape, is among the most surreal in gaming, without ever crossing the line into cliché. You won’t find doorways that pass into the same room you exited, a la Silent Hill: Shattered Memories, or cheap scares from objects or creatures popping out of closets, a la most every other horror game. The Writer is unnerving because of how downright bizarre it can be. I loathe giving away any surprises, but I’m guessing you have never navigated a city as it rotates around like a ferris wheel.</p>
<p>I was suddenly overcome by the feeling that Wake’s mind wasn’t the only plaything in The Writer, but for more reasons than the odd sights within. As gamers, we have come to expect instant gratification for our efforts through unlockables, Achievements, and tidy conclusions wrapped in beautiful cutscenes. Alan Wake has been widely criticized for amateurish writing, an inconclusive ending, and the absurdity of Thomas Zane hovering about in a deep sea diving suit. Perhaps we were too busy nitpicking to see the larger picture.</p>
<p>This is potentially the final appearance of Wake, although Remedy has hinted at the possibility of a full sequel. It’s for that reason that I initially felt cheated upon completing The Writer. Where was my airtight ending with all the answers clearly spread before me? After many hours of mulling over the situation, I realized that all of the puzzle pieces have been laid out, but it’s up to us to put them together. I find it regrettably ironic that many of us can spend six years debating theories about LOST, and yet, we are hard-pressed to extend the same courtesy to the few hours of a video game.</p>
<p>The Writer is not the orderly conclusion that many gamers are hoping for, but that is precisely what makes it so potent. From dialogue to lighting and set-design, Remedy uses every tool at its disposal to craft a story that warrants analysis and argument on a scale that most developers can’t fathom. There have been a few bumps getting here, but The Writer caps off the experience to near-perfection.</p>
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		<title>Capcom gives Devil May Cry reboot reins to Ninja Theory</title>
		<link>http://www.actionstick.com/capcom-gives-devil-may-cry-reboot-reins-to-ninja-theory/</link>
		<comments>http://www.actionstick.com/capcom-gives-devil-may-cry-reboot-reins-to-ninja-theory/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 13:05:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=463</guid>
		<description><![CDATA[Heavenly Sword developer Ninja Theory is rebooting the Devil May Cry series for Capcom, highlighting the publisher&#8217;s announcements Wednesday at the Tokyo Game Show. The Cambridge, England-based Ninja Theory is the first Western studio to work on Devil May Cry. The game, titled simply &#8220;Devil May Cry,&#8221; is a reimagining of Capcom&#8217;s long-running series (not [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Heavenly Sword developer Ninja Theory is rebooting the Devil May Cry series for Capcom, highlighting the publisher&#8217;s announcements Wednesday at the Tokyo Game Show.</strong></p>
<p>The Cambridge, England-based Ninja Theory is the first Western studio to work on Devil May Cry. The game, titled simply &#8220;Devil May Cry,&#8221; is a reimagining of Capcom&#8217;s long-running series (not to mention Dante, as you can see in the screen below). It&#8217;s set against a contemporary backdrop where the line between good and evil isn&#8217;t clear. Though a reimagining, Devil May Cry&#8217;s combat remains a mix of sword and gunplay.</p>
<p><img src="http://cdn1.gamepro.com/article_img/gamepro/216537-1.jpg?rand=D5E2ED6A-C47F-3467-CCCD8913A523F0E7" alt="Capcom gives Devil May Cry reboot reins to Heavenly Sword" /></p>
<p>Ninja Theory&#8217;s chief of design Tameem Antoniades heads up creative direction for the game, working with Hedeaki Itsuno, who&#8217;s had a hand in all of the previous four Devil May Cry games. Capcom&#8217;s Japanese and North American branches are coproducing the game.</p>
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		<title>Activision, Bizarre announce James Bond 007: Blood Stone</title>
		<link>http://www.actionstick.com/activision-bizarre-announce-james-bond-007-blood-stone/</link>
		<comments>http://www.actionstick.com/activision-bizarre-announce-james-bond-007-blood-stone/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:45:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=433</guid>
		<description><![CDATA[With MGM&#8217;s financial future uncertain, the next James Bond film probably won&#8217;t see the light of day for some time, but the rubber-burning minds at Bizarre Creations have got all you 00-agents-in-waiting covered with the announcement of James Bond 007: Blood Stone. Bizarre Creations, the high-octane team behind racers Project Gotham Racing and the recently [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>With MGM&#8217;s financial future uncertain, the next James Bond film probably won&#8217;t see the light of day for some time, but the rubber-burning minds at Bizarre Creations have got all you 00-agents-in-waiting covered with the announcement of James Bond 007: Blood Stone.</strong></p>
<p>Bizarre Creations, the high-octane team behind racers Project Gotham Racing and the recently released Blur, are at the helm of James Bond 007: Blood Stone, and &#8212; from the looks of the game&#8217;s brand new reveal trailer &#8212; are infusing it with as many explosive boat and car chases as an HD-gen console can process.</p>
<p>Daniel Craig will be reprising his role as the titular spy, with Judi Dench returning as series staple M, and soul songstress Joss Stone debuting as the game&#8217;s fittingly named Bond girl. Bond screenwriter Bruce Feirstein (Tomorrow Never Dies, The World is Not Enough) will be penning an original story for the game.</p>
<p><span id="more-433"></span></p>
<p>&#8220;James Bond 007: Blood Stone captures the cinematic intensity of a Bond film by immersing players in an intriguing conspiracy that will require them to think and act like James Bond,&#8221; said David Pokress, Activision&#8217;s Head of Marketing for Licensed Properties in the announcement. &#8220;In addition, the game will feature a diverse array of multi-player modes and debut strategic objective-based gameplay that will allow Xbox 360, PS3 and PC players to battle as teams of spies and mercenaries through authentic Bond locales.&#8221;</p>
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		<title>Ubisoft announces Pure Futbol and Shaun White Skateboarding</title>
		<link>http://www.actionstick.com/ubisoft-announces-pure-futbol-and-shaun-white-skateboarding/</link>
		<comments>http://www.actionstick.com/ubisoft-announces-pure-futbol-and-shaun-white-skateboarding/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:55:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=338</guid>
		<description><![CDATA[Ubisoft is increasing it is front in the sports gaming field, since the publisher declared 2 other games today&#8211;a soccer sim called Pure Futbol and a skateboarding game major snowboard superstar Shaun White. These are an biggest year as worldwide sports, on the wintertime Olympic Games having just passed on and the World Cup predominating [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ubisoft is increasing it is front in the sports gaming field, since the publisher declared 2 other games today&#8211;a soccer sim called Pure Futbol and a skateboarding game major snowboard superstar Shaun White.</strong><br />
<img class="aligncenter size-full wp-image-339" title="PureFutbal1" src="http://www.actionstick.com/wp-content/uploads/2010/03/PureFutbal1.jpg" alt="" width="590" height="332" /><br />
These are an biggest year as worldwide sports, on the wintertime Olympic Games having just passed on and the World Cup predominating these summertime. Ubisoft does not get a permission for either event, but they&#8217;re taking advantage on both in specific ways.<br />
<span id="more-338"></span><br />
On the Winter Games all the same new in people&#8217;s brains, Ubisoft is striking while the iron&#8217;s burning for Shaun White, declaring the expansion by the gold medal winner board-based escapades on Shaun White Skateboarding. The game flows from this holiday season as some platforms.</p>
<p>After producing an arcade-based soccer game last year with Academy of Champions, Ubisoft is going serious with this year&#8217;s soccer game, Pure Futbol. The announcement touts dynamic camera angles and sound, moving the experience away from the undynamic camera angles that you usually see on soccer broadcasts. True soccer lovers need not concern, since Ubisoft is promising 230 selected players, 17 teams up, and 17 soccer legends when the game brings out on the PC, PS3, and Xbox 360 in May. You are able to see the first images of the game in the Pure Futbol screenshot picture gallery.</p>
<p><img class="aligncenter size-full wp-image-340" title="PureFutbol2" src="http://www.actionstick.com/wp-content/uploads/2010/03/PureFutbol2.jpg" alt="" width="590" height="332" /></p>
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		<title>Boderlands: The Secret Armory of General Knoxx by the numbers</title>
		<link>http://www.actionstick.com/boderlands-the-secret-armory-of-general-knoxx-by-the-numbers/</link>
		<comments>http://www.actionstick.com/boderlands-the-secret-armory-of-general-knoxx-by-the-numbers/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 03:08:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=297</guid>
		<description><![CDATA[Fans of Borderlands don&#8217;t need to know much beyond the fact that the third downloadable content pack for the open world role-playing shooter introduces a four-player vehicle, a higher level cap, and a whole new level of rarity for weapons. Just for the sake of clarity and maybe poor ignorant gamers like me, though, let’s [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Fans of Borderlands don&#8217;t need to know much beyond the fact that the third downloadable content pack for the open world role-playing shooter introduces a four-player vehicle, a higher level cap, and a whole new level of rarity for weapons. Just for the sake of clarity and maybe poor ignorant gamers like me, though, let’s break it down by numbers:</strong></p>
<p><strong>61</strong> is the new level cap<br />
<strong>44</strong> new Missions (both story and side missions)<br />
<strong>20</strong> pages of new dialogue for DLC characters<br />
<strong>10</strong> new Achievements<br />
<strong>3</strong> new drivable vehicles (and you can drive them in towns)<br />
<strong>2</strong> times the size of The Zombie Island of Dr. Ned</p>
<p><img class="aligncenter size-full wp-image-298" title="borderlands" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands.jpg" alt="" width="590" height="230" /></p>
<p>I may not be all that familiar with Borderlands, but I know as far as DLC goes, this is a pretty sweet deal. By knocking up the level cap and adjusting the world to have a new level of rarity for weapons (Pearlescent), the endgame in Borderlands gets a whole lot longer – and even lower-level characters can cash in on it too, because there’s nothing to stop you from venturing out to the new area added by Secret Armory.</p>
<p><span id="more-297"></span>The new area is called the Parched Fathoms, a dry-lake-turned-desert with a lone outpost called T-Bone Junction situated toward the middle of the area. In this new town setting players encounter their old friend, Scooter, who has blueprints for new vehicles that you have to find components for. Moxxi and Athena also return to the cast for a lot of new dialogue, and a slew of new enemies crop up almost as a soon as you set foot outside of T-Bone Junction.</p>
<p><img class="aligncenter size-full wp-image-299" title="borderlands2" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands2.jpg" alt="" width="590" height="230" /></p>
<p>During my guided demo with Lead Designer Paul Hellquist and Vice President of Martketing Steve Gibson, I first watched as each got his ass handed to him first by Lance Assassins (which are pretty much what they sound like), Lance Probes (little robots that spout propaganda and shoot your vehicle to pieces), then by Lance Rocket Troopers (think Boba Fett). It was particularly painful to watch all of this because Borderlands is meant to be a multiplayer experience and I just know I could&#8217;ve shot off a few of the Rocket Troopers and bought Gibson time to get back in the dune buggy and run over a probe or two. Sadly, technical difficulties kept me out of that first fray.</p>
<p>I got my chance later, though, when Hellquist skipped ahead toward what I take to be the end of the new story section. I won&#8217;t spoil any of it for you, but there were midgets riding Skags with some incredibly clever A.I. – and I wound up leading them, plus a couple of fire-breathing Skags into a boss fight with mechs and a rocket-pack-sporting villain. It was a real treat to watch the three different A.I. factions duke it out amongst themselves while I hid in a corner with my ammo-less rocket launcher and watched. Needless to say, though, I died horribly and alone when one of the factions remembered it was me they wanted to kill in the first place.</p>
<p><img class="aligncenter size-full wp-image-300" title="borderlands3" src="http://www.actionstick.com/wp-content/uploads/2010/02/borderlands3.jpg" alt="" width="590" height="230" /></p>
<p>Even so, I got a good grasp of some new combat tweaks developer Gearbox has worked into Secret Armory. Aside from the Rocket Troopers that add a whole new dimension to combat (because they can go above or below you while shooting), new A.I. for enemies has created a different battle dynamic in encounters. For example, the Skag Riders are two independent A.I. units working together – the Skag will run at you while the midget shoots from his back – and when you kill one, the other breaks off and keeps attacking you with a new set of tactics. Hellquist also told me that they’ve added a raid boss-style enemy called Crawmerax in the game that teams of four can seek out and bring down together for a chance at Pearlescent weapon drop.</p>
<p>The more I see of Borderlands, the more I&#8217;m convinced it&#8217;s going to get the World of Warcraft experience onto consoles in the best way possible. Assuming The Secret Armory of General Knoxx doesn&#8217;t somehow sabotage the amazing multiplayer introduced in the base game, this is one DLC pack you won&#8217;t want to pass up.</p>
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		<title>Lost Planet 2 gets an official release date</title>
		<link>http://www.actionstick.com/lost-planet-2-gets-an-official-release-date/</link>
		<comments>http://www.actionstick.com/lost-planet-2-gets-an-official-release-date/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 10:09:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=272</guid>
		<description><![CDATA[Capcom&#8217;s highly anticipated sci-fi shooter will officially be blasting its ways onto store shelves on May 18th, 2010, and it&#8217;s bringing along a few guests to help take down the Akrid. Capcom&#8217;s highly anticipated sci-fi shoot-em-up Lost Planet 2 found an official release date at Microsoft&#8217;s X10 media event in San Francisco, slated to hit [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb"><strong>Capcom&#8217;s highly anticipated sci-fi shooter will officially be blasting its ways onto store shelves on May 18th, 2010, and it&#8217;s bringing along a few guests to help take down the Akrid.</strong></p>
<p>Capcom&#8217;s highly anticipated sci-fi shoot-em-up Lost Planet 2 found an official release date at Microsoft&#8217;s X10 media event in San Francisco, slated to hit store shelves on May 18th, 2010 for the PC, Playstation 3, and Xbox 360.</p>
<p><img class="aligncenter size-full wp-image-273" title="lost planet 2" src="http://www.actionstick.com/wp-content/uploads/2010/02/lost-planet-22.jpg" alt="" width="590" height="332" /></p>
<p>Gamers have already found themselves equally thrilled and confused with the follow-up to action-packed 2007 title, especially since Capcom let slip that Gears of War&#8217;s Marcus Fenix and Dom Santiago would be making cameo appearances. Also appearing is legendary Resident Evil 5 mastermind Albert Wesker, who will be bringing his own unique brand of sunglasses-themed mayhem to the Akrids.</p>
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		<title>Dante&#8217;s Inferno DLC to include co-op and level editor</title>
		<link>http://www.actionstick.com/dantes-inferno-dlc-to-include-co-op-and-level-editor/</link>
		<comments>http://www.actionstick.com/dantes-inferno-dlc-to-include-co-op-and-level-editor/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 13:47:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=236</guid>
		<description><![CDATA[Upcoming downloadable pack dubbed the &#8220;Trials of St. Lucia&#8221; to include a co-op mode, fully customizable level editor, and online community to share creations for Visceral&#8217;s upcoming hack &#8216;n slash action game. Thanks to a apparently leaked video appearing on French video game site Playscope, details of a planned downloadable content pack for Dante&#8217;s Inferno [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Upcoming downloadable pack dubbed the &#8220;Trials of St. Lucia&#8221; to include a co-op mode, fully customizable level editor, and online community to share creations for Visceral&#8217;s upcoming hack &#8216;n slash action game.</strong></p>
<p><strong><img class="alignnone size-full wp-image-237" title="dante" src="http://www.actionstick.com/wp-content/uploads/2010/02/dante.jpg" alt="" width="590" height="305" /></strong></p>
<p>Thanks to a apparently leaked video appearing on French video game site Playscope, details of a planned downloadable content pack for Dante&#8217;s Inferno have emerged, revealing cooperative multiplayer and customizable content creation for the game, set for release on April 29. According to senior producer Hans ten Cate in the video, &#8220;you can custom create trials adding waves of enemies from the core game as well as enemies like The Summoner which are exclusive to the Trials of St. Lucia.&#8221; These levels will then exist on the game&#8217;s servers and will be able to be shared with other players who can rate and rank the creations.</p>
<p>The co-op play allows players to play as Dante or St. Lucia. So&#8230;who is St. Lucia? &#8220;St. Lucia of Syracuse is a third century Christian martyr who has her eyes plucked out because she refuses to marry her pagan suitor,&#8221; says Jonathan Knight, the executive producer on the game. &#8220;She&#8217;s mentioned in The Divine Comedy a couple of times, including at the beginning of Inferno and she&#8217;s kind of Dante&#8217;s guardian angel.&#8221;</p>
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