Ubisoft announces Pure Futbol and Shaun White Skateboarding

Ubisoft is increasing it is front in the sports gaming field, since the publisher declared 2 other games today–a soccer sim called Pure Futbol and a skateboarding game major snowboard superstar Shaun White.

These are an biggest year as worldwide sports, on the wintertime Olympic Games having just passed on and the World Cup predominating these summertime. Ubisoft does not get a permission for either event, but they’re taking advantage on both in specific ways.
Continue reading »

Boderlands: The Secret Armory of General Knoxx by the numbers

Fans of Borderlands don’t need to know much beyond the fact that the third downloadable content pack for the open world role-playing shooter introduces a four-player vehicle, a higher level cap, and a whole new level of rarity for weapons. Just for the sake of clarity and maybe poor ignorant gamers like me, though, let’s break it down by numbers:

61 is the new level cap
44 new Missions (both story and side missions)
20 pages of new dialogue for DLC characters
10 new Achievements
3 new drivable vehicles (and you can drive them in towns)
2 times the size of The Zombie Island of Dr. Ned

I may not be all that familiar with Borderlands, but I know as far as DLC goes, this is a pretty sweet deal. By knocking up the level cap and adjusting the world to have a new level of rarity for weapons (Pearlescent), the endgame in Borderlands gets a whole lot longer – and even lower-level characters can cash in on it too, because there’s nothing to stop you from venturing out to the new area added by Secret Armory.

Continue reading »

Lost Planet 2 gets an official release date

Capcom’s highly anticipated sci-fi shooter will officially be blasting its ways onto store shelves on May 18th, 2010, and it’s bringing along a few guests to help take down the Akrid.

Capcom’s highly anticipated sci-fi shoot-em-up Lost Planet 2 found an official release date at Microsoft’s X10 media event in San Francisco, slated to hit store shelves on May 18th, 2010 for the PC, Playstation 3, and Xbox 360.

Gamers have already found themselves equally thrilled and confused with the follow-up to action-packed 2007 title, especially since Capcom let slip that Gears of War’s Marcus Fenix and Dom Santiago would be making cameo appearances. Also appearing is legendary Resident Evil 5 mastermind Albert Wesker, who will be bringing his own unique brand of sunglasses-themed mayhem to the Akrids.

Dante’s Inferno DLC to include co-op and level editor

Upcoming downloadable pack dubbed the “Trials of St. Lucia” to include a co-op mode, fully customizable level editor, and online community to share creations for Visceral’s upcoming hack ‘n slash action game.

Thanks to a apparently leaked video appearing on French video game site Playscope, details of a planned downloadable content pack for Dante’s Inferno have emerged, revealing cooperative multiplayer and customizable content creation for the game, set for release on April 29. According to senior producer Hans ten Cate in the video, “you can custom create trials adding waves of enemies from the core game as well as enemies like The Summoner which are exclusive to the Trials of St. Lucia.” These levels will then exist on the game’s servers and will be able to be shared with other players who can rate and rank the creations.

The co-op play allows players to play as Dante or St. Lucia. So…who is St. Lucia? “St. Lucia of Syracuse is a third century Christian martyr who has her eyes plucked out because she refuses to marry her pagan suitor,” says Jonathan Knight, the executive producer on the game. “She’s mentioned in The Divine Comedy a couple of times, including at the beginning of Inferno and she’s kind of Dante’s guardian angel.”

Namco Bandai has “no plans” to release Tales of Vesperia PS3 in the US

PlayStation 3-owning fans of the Tales series will be sad to hear that currently Namco Bandai has no plans to release the PS3 port of the 2008 Japanese role-playing game in the US. The port hit shelves in Japan last September and is about to get a combination anime/downloadable content Blu-Ray this May.

Siliconera reports today that a Tales of Vesperia anime movie called The First Strike is being bundled with downloadable content in Blu-Ray, DVD, and UMD form for a May 28 release. We asked Namco Bandai about a possible US release and were told that currently the company has no plans to bring the PlayStation 3 port stateside.

“As for First Strike, it is possible that an anime publisher in the US may pick up the license as there have been Tales anime releases in the US,” a Namco Bandai America publicist told GamePro, “but NBGA have no details regarding this issue at the moment.”

Namco Bandai previously released a PS3 port of the 2007 JRPG Eternal Sonata in the US which included new story content and playable characters. Similarly, the PS3 Tales of Vesperia features new content and a new character named Patty Fleur.

The First Strike anime serves as a prequel of the game’s story, covering the years main character Yuri Lowell spent as a knight. Siliconera warns hardcore fans who want to import the anime that “PSP/PS3 games are region free, but not Blu-ray discs or UMD movies. You’ll need a Japanese PS3 or PSP to play these.”

Resident Evil 5: Lost in Nightmares

Lost in Nightmares, Capcom’s first of two new episodes for Resident Evil 5 takes the series back to its survival-horror roots. Along with a crazed, anchor-wielding enemy, the game takes on the look and feel of past titles of the series.

I don’t think I’m alone when I say that it felt like Resident Evil’s “pure horror” roots were ripped out of Resident Evil 5. To be fair, the game was a lot of fun and the series’ dramatic transformation into a more Gears of War-style cooperative action shooter worked for the most part. But as a fan of horror movies and Resident Evil’s survival-horror origins, I felt oddly betrayed by the game’s emphasis on explosions over suspense. When I sat down to play the first of the two new episodes coming soon for Resident Evil 5, titled Lost in Nightmares, Capcom explained that the return to horror in the episode is a direct response to fans’ reactions to RE5’s departure from the genre.

“A lot of fans thought Resident Evil 5 was too much action and not enough survival horror,” admits Capcom’s product marketing manager Matt Dahlgren. “And Lost in Nightmares (the first new episode available) is our response to that. After the original game shipped, we took a lot of fan feedback into account before creating the new episodes. There are two main ways people play Resident Evil: there’s the slow and suspenseful way, which is the more traditional Resident Evil experience, and there’s the more action-packed experience, which was featured in Resident Evil 5.”

Continue reading »

Mass Effect 2: Primer

A quick study guide to prepare you for the complexities of Mass Effect 2 and how they relate to the broader canon. The races, characters, locations, and events that you’ll need to be familiar with if you’re going to understand everything that’s going on.

The Mass Effect universe is vast and complex, and to fully immerse yourself in the sequel, releasing January 26, it’s important that you have a firm grasp on the fundamentals. You need to know which races hate each other, which characters you might have stumbled upon before, and who did what to whom in all of the currently available fiction. What follows is a quick primer to get you up to speed on the essentials so you’re prepared for the bulk of what Mass Effect 2 will throw at you. It’s by no means an encyclopedic resource on the lore of the franchise, but it should help demystify some of the complexities you’ll face.

Spoiler Alert: If you’ve not played the first game through to completion, but are intending to do so before playing the sequel, you may want to approach what follows with caution.

Location The Citadel

The Citadel is a massive space station constructed over 50 millennia ago in the heart of the Serpent Nebula. The Citadel serves as the center of the galactic community and acts as its political, cultural, and financial capital. It is also the seat of the Citadel Council, the primary governing body in the galaxy. At the end of the first game it came under attack from the Reaper known as Sovereign, and any reverence toward Commander Shepard in Mass Effect 2 is due to his efforts to save it. There are challenges associated with the location in the new game however, as human efforts to help rebuild after the crisis have been seen as politically motivated, and have resulted in anti-human sentiments among many alien races.

Continue reading »

Capcom announces new character in Resident Evil 5: Gold Edition [UPDATED]

Elbow-dropping Majini is cool, but what we really want to know is if the game will be delayed to coincide with the new release date for Sony’s motion controller.

Capcom introduced a new character and some more info on its upcoming Resident Evil 5: Gold Edition this morning with some screenshots and a press release.

Excella Gionne will join the lineup of playable characters in the Mercenaries Reunion mode. Note the fashionable wrap dress and high-heels paired with the syringe.

Resident Evil 5: Gold Edition is a repackaging of all the Resident Evil 5 downloadable content plus some new episodic campaign gameplay. Episode two, “Desperate Escape,” features Josh Stone and Jill Valentine as playable characters out to assist Chris Redfield and Sheva Alomar’s mission. We don’t know much mroe about this new episode besides a quick bit of info from today’s press release that tells us Josh can “elbow drop injured Majini.”

Interestingly enough, Gold Edition on PlayStation 3 is compatible with Sony’s new motion controller and was originally going to hit shelves in Japan right around the spring 2010 release date for the new controller. However, as of yesterday, Sony’s pushed back the motion controller release to fall 2010.

We’ve asked Capcom if that means Gold Edition will be delayed as well and haven’t heard back at time of press.

UPDATE: Capcom got back to us and said that the delay of the motion controller will have no impact on the Gold Edition March 9 release date. Furthermore, “Capcom has not announced any compatibility between Sony’s motion controller and Resident Evil 5 in North America.”

Report: Final Fantasy XIII composer quits Square Enix

Following the footsteps of Nobuo Uematsu before him, Square Enix composer Masashi Hamauzu is heading out the door.

Longtime Square Enix composer Masashi Hamauzu is leaving the company after a 15 year career, Square Enix Music Online reports.

Square Enix seems to be having a hard time hanging onto composers for the Final Fantasy series. Famed series composer Nobuo Uematsu left the company in 2004 after having passed the torch to Hamauzu and Junya Nakano for FFX and to Hitoshi Sakimoto for FFXII. Sakimoto actually composed the FFXII score as a freelancer, having left Square Enix in 2004. Nakano left in 2009.

Square Enix Music Online goes on to say that Hamauzu isn’t the only composer leaving the company. “Further departures from the remaining four composer team[s]” are expected in the coming months.

We’ve contacted Square Enix to request confirmation and will update this story with any information they may have for us.

The official Final Fantasy XIII soundtrack goes on sale in Japan January 27. The game comes out in the US March 9.

Dark Void

While its innovative premise and exciting aerial combat highlight this ambitious shooter, reviewer Cameron Lewis found Dark Void’s lackluster AI, short campaign, and lack of polish detrimental to the game’s overall experience.

If you’ve ever wished you could get one of those lumbering no-necked thugs from Gears of War to leap more than a few inches off the ground, you’ll appreciate Dark Void’s concept of “vertical cover”: the ability to blast skyward and grapple onto something high overhead to gain a tactical advantage is initially thrilling. Unfortunately, that exhilarating gimmick quickly becomes tiresome and the disjointed, uneven experience will leave you reaching for the barf bag.

Dark Void’s development team includes some of the same talented folks who birthed the Crimson Skies series, so their pedigree for high-flying games can’t be argued. That expertise really pays off with an introductory sequence that really flies (pun intended): after a quick primer mission, you hop into the pilot seat as Will Grey, a square-jawed jockey who wrecks his plane on an uncharted island in the Bermuda Triangle and fumbles his way into a grim parallel universe of hissing Watchers and desperate resistance fighters. What starts as a mission to repair your busted ride becomes a quest to save humanity from alien invaders. Unfortunately, the game quickly degenerates into a repetitive and unsatisfying experience that fails to fully capitalize on the initial sense of inertia. Hurtling between huge rock columns in the alien equivalent of Monument Valley while blasting agile flying saucers to bits is fun at first but the novelty quickly wears thin, especially when you realize that every aerial arena is virtually identical to the one you just conquered

Continue reading »

Previous Entries