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	<title>ActionStick.com &#187; Playstation 2</title>
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		<title>Three expansions for Final Fantasy XI due in 2010</title>
		<link>http://www.actionstick.com/three-expansions-for-final-fantasy-xi-due-in-2010-2/</link>
		<comments>http://www.actionstick.com/three-expansions-for-final-fantasy-xi-due-in-2010-2/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:06:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 2]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=323</guid>
		<description><![CDATA[Square Enix has announced that three new expansions priced at $10 each will be coming to the eight year-old MMORPG Final Fantasy XI in 2010, with each expansion set to release simultaneously in all markets for all platforms.

With Final Fantasy XI about to enter its eighth year of existence, the amount of fan support the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Square Enix has announced that three new expansions priced at $10 each will be coming to the eight year-old MMORPG Final Fantasy XI in 2010, with each expansion set to release simultaneously in all markets for all platforms.</strong></p>
<p><strong><img class="aligncenter size-full wp-image-324" title="ff-xi" src="http://www.actionstick.com/wp-content/uploads/2010/03/ff-xi.jpg" alt="" width="590" height="350" /></strong></p>
<p>With Final Fantasy XI about to enter its eighth year of existence, the amount of fan support the game continues to receive is nothing short of phenomenal. Not only does the game still inspire fan conventions like Vana Fest, but the developers are still creating new content for players to partake in. At this weekend&#8217;s Vana Fest, Square Enix announced three Final Fantasy XI scenario add-ons set to release throughout 2010, at $10 each. The three packs will release in all territories simultaneously, and will be available on all three FFXI platforms&#8211;PC, PS2, and Xbox 360.</p>
<p>The three expansions will be named Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea, with the first expansion (Vision) due this summer. Players will need to have acquired two previous expansion packs&#8211;Rise of the Zilart and Wings of the Goddess&#8211;to access these three new add-ons.</p>
<p>Any FFXI fans still out there? Are you looking forward to trying out these new parts of that world, or has your vision shifted to Square Enix&#8217;s next MMO, Final Fantasy XIV?</p>
]]></content:encoded>
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		<title>Persona 3 coming to PSPs in America</title>
		<link>http://www.actionstick.com/persona-3-coming-to-psps-in-america/</link>
		<comments>http://www.actionstick.com/persona-3-coming-to-psps-in-america/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 05:15:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 2]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=130</guid>
		<description><![CDATA[They&#8217;re calling it P3P &#8212; as in Persona 3 Portable.
Atlus announced today that the PlayStation Portable port of Shin Megami Tensei: Persona 3 would make its way Stateside this summer.
Apparently, the developer is skipping over Persona 2: Eternal Punishment and Personal 2: Innocent Sin (which never got a US release anyway) in their PSP port [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb">They&#8217;re calling it P3P &#8212; as in Persona 3 Portable.</p>
<p>Atlus announced today that the PlayStation Portable port of Shin Megami Tensei: Persona 3 would make its way Stateside this summer.</p>
<p>Apparently, the developer is skipping over Persona 2: Eternal Punishment and Personal 2: Innocent Sin (which never got a US release anyway) in their PSP port series of the super-popular role-playing games.</p>
<div><img class="aligncenter" src="http://cdn1.gamepro.com/article_img/gamepro/213633-1.jpg?rand=066EFF9D-AEAC-846A-550216A59CA8948C" alt="Persona 3 coming to PSPs in America" width="474" height="269" /></div>
<div></div>
<p>Persona 3 PSP (or P3P) came out in Japan in November 2009. It&#8217;s an &#8220;enhanced&#8221; version of the PlayStation 2 original with the option to play through the game as a female character with altered story elements as a result. Also, the battle system is tweaked to more closely resemble Persona 4 for PS2.</p>
]]></content:encoded>
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		<title>Silent Hill: Shattered Memories</title>
		<link>http://www.actionstick.com/silent-hill-shattered-memories/</link>
		<comments>http://www.actionstick.com/silent-hill-shattered-memories/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 13:15:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 2]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=191</guid>
		<description><![CDATA[An ambitious re-imagining of Konami&#8217;s spine-tingling masterpiece, Shattered Memories proves itself an innovative, if flawed take on one of the forefathers of the survival horror genre.
My first exposure to Konami&#8217;s Silent Hill series of scare-fests was back in 1999, fresh off of a week-long bender of Resident Evil 2. Ready for even more malformed monsters [...]]]></description>
			<content:encoded><![CDATA[<p><strong>An ambitious re-imagining of Konami&#8217;s spine-tingling masterpiece, Shattered Memories proves itself an innovative, if flawed take on one of the forefathers of the survival horror genre.</strong></p>
<p>My first exposure to Konami&#8217;s Silent Hill series of scare-fests was back in 1999, fresh off of a week-long bender of Resident Evil 2. Ready for even more malformed monsters and mutant crocodile menaces, I was somewhat surprised when I powered my Playstation on to find an incredibly different environment than RE2&#8217;s Raccoon City. Instead of facing a horde of genetically altered flesh-eaters, I was met with twisting camera angles, hauntingly melodic background music, and faceless creepy crawlies straight out of Jacob&#8217;s Ladder. Silent Hill&#8217;s titular fog-infested locale was frightening in a much more psychological sense, creating a general sense of uneasiness and anxiousness that offered a nice change of pace from RE&#8217;s conventional Romero-esque scare tactics.</p>
<p>The franchise hit a high point with the scarring Silent Hill 2, a journey through the psyche of a tortured widower that garnered both critical and commercial acclaim; after a relatively successful direct sequel to the original with Silent Hill 3, the franchise slowly headed back to obscurity with the remarkably dissimilar Silent Hill 4 (originally not even a Silent Hill title), then ran safely back towards the horror conventions it tried so hard to stray from with the American developed Silent Hill: Homecoming. Despite its masterfully frightening origins, the Silent Hill series fell victim to contrived and confusing plot twists, as well as several inherent gameplay issues such as unwieldy cameras and a slow, cerebral pace that proved too taxing for survival horror fans accustomed to Resident Evil&#8217;s gut-wrenching pace.</p>
<p><img class="aligncenter size-full wp-image-192" title="silenthill1" src="http://www.actionstick.com/wp-content/uploads/2010/01/silenthill1.jpg" alt="" width="590" height="357" /><span id="more-191"></span></p>
<p>Luckily, Silent Hill: Shattered Memories returns to the game&#8217;s glory days by re-imagining the first Silent Hill and combining it with a more psychological ploy that harkens back to the classic second installment; Harry Mason is still searching for his daughter in the barren villa of Silent Hill and as the game progresses, players slowly begin to unravel the mystery of the town and the man who haunts its snowy streets. But rather than being a direct remake, Shattered Memories has an interesting twist: the developers &#8212; Climax Group, the promising minds behind 2007&#8217;s handheld prequel, Silent Hill: Origins &#8212; bills it as a game that &#8220;plays you as much as you play it.&#8221; Every so often, the core action will be broken up by small psychiatric sessions, prompting an unorthodox doctor to ask you almost uncomfortably personal questions about your hopes, fears, and sexuality. Depending on your answers, the game will shape itself as more tailor-made for whoever&#8217;s playing it. After all, what&#8217;s more frightening than a horror game that knows what scares you?</p>
<p>While the psychoanalyzation angle is certainly an ambitious one, I just didn&#8217;t feel like it went quite far enough. Two separate playthroughs of Shattered Memories with polar-opposite answers did alter character dialogue and appearances, but the game&#8217;s simplistic puzzles and repetitive nightmare sequences were left entirely untouched. Add in the fact that the game can easily be completed in about five hours, and there isn&#8217;t an awful lot to keep players around for another playthrough.</p>
<p><img class="aligncenter size-full wp-image-193" title="silenthill2" src="http://www.actionstick.com/wp-content/uploads/2010/01/silenthill2.jpg" alt="" width="590" height="357" /></p>
<p>The aforementioned nightmare sequences are especially disappointing: Unlike previous Silent Hill titles, Harry is unable to actually fight his faceless foes, instead resigned to meekly pushing them aside and scurrying away. Discretion is the better part of valor unless, of course, you&#8217;re mired in a dense fog that surrounds a labyrinthine city, at which point it just becomes jarringly annoying. Harry does come equipped with a GPS on his cell phone, but the level design is so straightforward &#8212; every path but the one you are meant to take is blocked off by a convenient wall of ice or some other debris &#8212; that it&#8217;s almost completely useless.</p>
<p>At the end of the day, Silent Hill: Shattered Memories isn&#8217;t a bad game by any means &#8212; it&#8217;s an incredibly original and ambitious project, but the weight of its problems, both old and new, keep it from being much more than a nostalgic love letter addressed to diehard series fans.</p>
<p><strong>PROS: Intriguing psychological angle; looks great for a Wii title; fantastic voice acting<br />
CONS: Far too short; nightmare sequences are frustrating; way too easy to get lost</p>
<p></strong></p>
]]></content:encoded>
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		<title>Kingdom Hearts Re: Chain of Memories &#8211; Special Cards &amp; More!</title>
		<link>http://www.actionstick.com/kingdom-hearts-re-chain-of-memories-special-cards-more/</link>
		<comments>http://www.actionstick.com/kingdom-hearts-re-chain-of-memories-special-cards-more/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 03:34:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 2]]></category>

		<guid isPermaLink="false">http://www.actionstick.com/?p=58</guid>
		<description><![CDATA[Find your way way through Castle Oblivion with these secrets.

Reverse/Rebirth Mode
To get Reverse/Rebirth Mode where you play through the story as Riku, simply beat the game once as Sora.

Special Cards:
Complete the following requirements to unlock these cards for use in your deck.
Ansem
Beat Reverse/Rebirth mode and obtain from a chest in Castle Oblivion.
Axel Enemy Card
Progress through [...]]]></description>
			<content:encoded><![CDATA[<p id="article_blurb">Find your way way through Castle Oblivion with these secrets.</p>
<hr />
<strong>Reverse/Rebirth Mode</strong><br />
<em>To get Reverse/Rebirth Mode where you play through the story as Riku, simply beat the game once as Sora.</em></p>
<hr />
<strong>Special Cards:<br />
Complete the following requirements to unlock these cards for use in your deck.</strong></p>
<p>Ansem<br />
<em>Beat Reverse/Rebirth mode and obtain from a chest in Castle Oblivion.</em></p>
<p>Axel Enemy Card<br />
<em>Progress through the story</em></p>
<p>Demyx Enemy Card<br />
<em>Atlantica: Key to Rewards after beating Reverse/Rebirth</em></p>
<p>Diamond Dust<br />
<em>Beat Riku&#8217;s story and obtain from a chest in Castle Oblivion.</em></p>
<p>Getting Mushu and Xigbar card<br />
<em>Go to Hollow Bastion and use key of rewards and there will be two chests one containing Xigbar</em></p>
<p>Larxene Enemy Card<br />
<em>Progress through the story</em></p>
<p>Lexaeus<br />
<em>Beat Reverse/Rebirth mode and obtain from a chest in Castle Oblivion.</em></p>
<p>Luxord Enemy Card<br />
<em>Agrabah: Key to Rewards after beating Reverse/Rebirth</em></p>
<p>Marluxia Enemy Card<br />
<em>Progress through the story</em></p>
<p>One Winged Angel<br />
<em>Beat Riku&#8217;s story and obtain from a chest in Twilight Town.</em></p>
<p>Roxas card (Doubles attack strength)<br />
<em>Go to Twilight Town in Sora&#8217;s mode and enter the treasure room. There should be two chests with one of them containing the Roxas card.</em></p>
<p>Saix Enemy Card<br />
<em>Traverse Town: Key to Rewards after beating Reverse/Rebirth</em></p>
<p>Ultima<br />
<em>Beat Riku&#8217;s story and obtain from a chest/shop in Castle Oblivion.</em></p>
<p>Vexen Enemy Card<br />
<em>Progress through the story</em></p>
<p>Xaldin Enemy Card<br />
<em>Monstro: Key to Rewards after beating Reverse/Rebirth</em></p>
<p>Xemnas Enemy Card<br />
<em>Wonderland: Key to Rewards after beating Reverse/Rebirth</em></p>
<p>Zexion&#8217;s Card<br />
<em>Beat Riku&#8217;s story and retrieve from a chest in Destiny Islands.</em></p>
]]></content:encoded>
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