Square Enix has announced that three new expansions priced at $10 each will be coming to the eight year-old MMORPG Final Fantasy XI in 2010, with each expansion set to release simultaneously in all markets for all platforms.

With Final Fantasy XI about to enter its eighth year of existence, the amount of fan support the game continues to receive is nothing short of phenomenal. Not only does the game still inspire fan conventions like Vana Fest, but the developers are still creating new content for players to partake in. At this weekend’s Vana Fest, Square Enix announced three Final Fantasy XI scenario add-ons set to release throughout 2010, at $10 each. The three packs will release in all territories simultaneously, and will be available on all three FFXI platforms–PC, PS2, and Xbox 360.
The three expansions will be named Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea, with the first expansion (Vision) due this summer. Players will need to have acquired two previous expansion packs–Rise of the Zilart and Wings of the Goddess–to access these three new add-ons.
Any FFXI fans still out there? Are you looking forward to trying out these new parts of that world, or has your vision shifted to Square Enix’s next MMO, Final Fantasy XIV?
They’re calling it P3P — as in Persona 3 Portable.
Atlus announced today that the PlayStation Portable port of Shin Megami Tensei: Persona 3 would make its way Stateside this summer.
Apparently, the developer is skipping over Persona 2: Eternal Punishment and Personal 2: Innocent Sin (which never got a US release anyway) in their PSP port series of the super-popular role-playing games.
Persona 3 PSP (or P3P) came out in Japan in November 2009. It’s an “enhanced” version of the PlayStation 2 original with the option to play through the game as a female character with altered story elements as a result. Also, the battle system is tweaked to more closely resemble Persona 4 for PS2.
An ambitious re-imagining of Konami’s spine-tingling masterpiece, Shattered Memories proves itself an innovative, if flawed take on one of the forefathers of the survival horror genre.
My first exposure to Konami’s Silent Hill series of scare-fests was back in 1999, fresh off of a week-long bender of Resident Evil 2. Ready for even more malformed monsters and mutant crocodile menaces, I was somewhat surprised when I powered my Playstation on to find an incredibly different environment than RE2’s Raccoon City. Instead of facing a horde of genetically altered flesh-eaters, I was met with twisting camera angles, hauntingly melodic background music, and faceless creepy crawlies straight out of Jacob’s Ladder. Silent Hill’s titular fog-infested locale was frightening in a much more psychological sense, creating a general sense of uneasiness and anxiousness that offered a nice change of pace from RE’s conventional Romero-esque scare tactics.
The franchise hit a high point with the scarring Silent Hill 2, a journey through the psyche of a tortured widower that garnered both critical and commercial acclaim; after a relatively successful direct sequel to the original with Silent Hill 3, the franchise slowly headed back to obscurity with the remarkably dissimilar Silent Hill 4 (originally not even a Silent Hill title), then ran safely back towards the horror conventions it tried so hard to stray from with the American developed Silent Hill: Homecoming. Despite its masterfully frightening origins, the Silent Hill series fell victim to contrived and confusing plot twists, as well as several inherent gameplay issues such as unwieldy cameras and a slow, cerebral pace that proved too taxing for survival horror fans accustomed to Resident Evil’s gut-wrenching pace.
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Find your way way through Castle Oblivion with these secrets.
Reverse/Rebirth Mode
To get Reverse/Rebirth Mode where you play through the story as Riku, simply beat the game once as Sora.
Special Cards:
Complete the following requirements to unlock these cards for use in your deck.
Ansem
Beat Reverse/Rebirth mode and obtain from a chest in Castle Oblivion.
Axel Enemy Card
Progress through the story
Demyx Enemy Card
Atlantica: Key to Rewards after beating Reverse/Rebirth
Diamond Dust
Beat Riku’s story and obtain from a chest in Castle Oblivion.
Getting Mushu and Xigbar card
Go to Hollow Bastion and use key of rewards and there will be two chests one containing Xigbar
Larxene Enemy Card
Progress through the story
Lexaeus
Beat Reverse/Rebirth mode and obtain from a chest in Castle Oblivion.
Luxord Enemy Card
Agrabah: Key to Rewards after beating Reverse/Rebirth
Marluxia Enemy Card
Progress through the story
One Winged Angel
Beat Riku’s story and obtain from a chest in Twilight Town.
Roxas card (Doubles attack strength)
Go to Twilight Town in Sora’s mode and enter the treasure room. There should be two chests with one of them containing the Roxas card.
Saix Enemy Card
Traverse Town: Key to Rewards after beating Reverse/Rebirth
Ultima
Beat Riku’s story and obtain from a chest/shop in Castle Oblivion.
Vexen Enemy Card
Progress through the story
Xaldin Enemy Card
Monstro: Key to Rewards after beating Reverse/Rebirth
Xemnas Enemy Card
Wonderland: Key to Rewards after beating Reverse/Rebirth
Zexion’s Card
Beat Riku’s story and retrieve from a chest in Destiny Islands.