Line Rider Game for iPhone, iPod Touch

inXile entertainment announced they will release a version of the internet phenomenon Line Rider for the iPhone and iPod Touch in September 2008. The new version of Line Rider will be available on iTunes for $2.99 and will feature the ability to upload and download tracks on the web at the official Line Rider Web site www.linerider.com. Created in September of 2006, Line Rider was an immediate online sensation with millions of players worldwide and thousands of videos posted on YouTube.com showing off users “custom” Line Rider tracks.

Line Rider ‘fan boy’ TechDawg will be collaborating with inXile to create some groundbreaking tracks that will be available for download from the Line Rider web site. The iPhone™ and iPod Touch™ version will feature a touch interface and will allow users to playback tracks in a ‘movie’ mode as well as upload tracks to the Internet for others to download and play. Players will be able to search for tracks by track name and/or author, rate other people’s tracks and browse the list of “Most Recent Tracks” as well as “Top Rated Tracks”.

The iPhone and iPod Touch versions of Line Rider will allow players to sketch out tracks for a virtual sled rider, much as they did with a mouse in the original Web version of the game that debuted in September 2006. It will also include a “movie” mode for players to record tracks, and upload feature to share them with others online.

another cool game for iphone but why they are not giving free trial.inXile entertainment announced they will release a version of the internet phenomenon Line Rider for the iPhone and iPod Touch in September 2008. The new version of Line Rider will be available on iTunes for $2.99 and will feature the ability to upload and download tracks on the web at the official Line Rider Web site www.linerider.com. Created in September of 2006, Line Rider was an immediate online sensation with millions of players worldwide and thousands of videos posted on YouTube.com showing off users “custom” Line Rider tracks.

Line Rider ‘fan boy’ TechDawg will be collaborating with inXile to create some groundbreaking tracks that will be available for download from the Line Rider web site. The iPhone™ and iPod Touch™ version will feature a touch interface and will allow users to playback tracks in a ‘movie’ mode as well as upload tracks to the Internet for others to download and play. Players will be able to search for tracks by track name and/or author, rate other people’s tracks and browse the list of “Most Recent Tracks” as well as “Top Rated Tracks”.

The iPhone and iPod Touch versions of Line Rider will allow players to sketch out tracks for a virtual sled rider, much as they did with a mouse in the original Web version of the game that debuted in September 2006. It will also include a “movie” mode for players to record tracks, and upload feature to share them with others online.

another cool game for iphone but why they are not giving free trial.

Iphone Game Development: Bringing Creative Games To Iphone Users

The already popular gaming industry has received a shot in the arm with innovative games finding a new platform in smart phones. And playing a leading role in this migration or rather extension of gaming platform is Apple iPhone. This smart phone from Apple has raised the standard and utility of mobile phones to a new level. With features of a computing device, users can do a lot of things on this mobile. Loaded with numerous web applications and multimedia features, iPhone is really a smart phone. And one of the best features of this phone is innovative and creative games. Hundred of individual game developers and agencies are engaged in iPhone 3Gs games development just to make sure that iPhone users are never left in wanting for entertainment.

Apple on its part also makes sure that it taps the potential of the best game developers in the world. As such, it has a policy in place of supporting third party developers. To potential and encouraging game developers, Apple issues a software development kit (SDK) which contains guidelines and support for these developers. Using the SDK, individual freelancers as well as game development companies developed games for iPhones. If the games received green signals from Apple, these games find their way on Apple store. Some of the games are available for free download while others are charged.

A game developer has to make use of both technical and non-technical assistance during the development process. Mac OS X operating system, which is developed and marketed Apple, is used during iPhone game programming. He also uses multiple programming languages, technologies, and frameworks during the game development process so that end product is received well by the iPhone users. However the most important part of iPhone game development is the game play or the entire game plot. Only creative minds can give creative products and iPhone games are also products of some of the most creative minds in the industry. Game development is also a costly activity and the current trend is to outsource the development process to an offshore game development company.

Android vs. iPhone baseball game

Much as we may have wanted it, we’ve never been able to play against PlayStation owners from our Xboxes when it comes to games with the same name. On mobile platforms, it’s quite different though.

We’re going to see this kind of thing a lot more in the coming months. With numerous mobile game studios working on both iPhone and Android applications, it makes perfect sense that the games would be able to talk to each other. One of the first to market is Com2Us Homerun Battle 3D (iTunes link), a new variation of a previous iPhone game called Baseball Slugger. Though a well-regarded baseball game in its own right, the fact that you can play multiplayer games between iDevices and Android devices through an online connection without any fuss is the kind of thing that we wish console manufactures would have allowed with their online services from the beginning. Check out the video below from Touch Arcade to see it in action.

What does the iPad mean for gamers?

Apple’s big announcement today was certainly significant in terms of asserting the company’s dominance in the mobile space, but what does it really mean for gamers? We look at what was shown today, and ask Ngmoco founder and CEO Neil Young for his perspective.

This morning we spent some time with Apple’s new iPad tablet device at the company’s press conference and hands-on demonstration at Yerba Buena Center for the Arts Theater in San Francisco. Given the ballyhoo and speculation, there was virtually nothing that Apple could have revealed that would have matched the hype, so it’s understandable that there has been some cynicism from observers.

Outside of the questions regarding the challenges Apple faces in introducing it’s “third pillar” (to borrow a term from Nintendo) it’s worth addressing a few questions and observations regarding the device’s strengths and weaknesses as a game platform. Truthfully, the game demonstrations at this morning’s press conference were arguably the least impressive of any of the products shown. Several groups were invited to test Apple’s new software development kit two weeks ago to see what they could do, and both Gameloft and Electronic Arts showed their results. Gameloft had spent some time adapting its online first person shooter N.O.V.A. to the device, while Electronic Arts made some tweaks to Need for Speed: SHIFT, it’s fast, tilt-controlled adaptation of the popular console game. Both titles are powered by the Open GL 2.0 graphics engine, so they scaled up nicely to the iPad’s larger screen, but they also exposed some aspects of iPad development that studios will have to adapt to quickly. For N.O.V.A., which uses and on-screen d-pad and fire button to simulate a console controller, there were definitely some physical issues to overcome. The iPad is not just a larger iPod Touch…it is actually a slightly different form factor because the screen doesn’t sit flush with edge of the device. As you can see in the photographs, there is a black frame around the edge of the screen. For games with on-screen d-pads, you now have to reach over the frame in order to place your thumbs on the screen – which is much more uncomfortable than playing on an iPhone or iPod Touch. Interestingly, the Gameloft team had started putting some thought into new multi-touch controls, including a novel way of targeting multiple enemies at once by drawing a box around targets.

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